Joshua Lamusga

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On 12/6/2018 at 4:52 AM, Joshua Lamusga said:

if you could provide a list of maybe 6 or less essential plugins you use

 

Making something like this I'd use very few plugins ... a lot of it would be the 'illusion' of and using blur painting to achieve the look I want.

More often than not it would be Gradients and Blend Modes to get the smooth steel look (Negation especially good for steel)

 

josh.png

 

The tut' I'm alluding to is Oma's Sword ... but I use Drop Shadow to make a solid edge then Conditional Hue/ Saturation ... and experiment until I'm happy. 

It can be trial and error to find an edge that fits the look of the knife.

 

In all honesty a lot of my images are made using This Method

 

... but plugins I  go to most ?  6 ?  Hmmm

Bevel Selection, Texture Shader, Splinter, Planetoid (works really well for all types of textures) Align, Alpha Mask 

 

PS.  IMO the handle on yours needs a straight grained wood ... it wood flow better ... 

 

 

Edited by welshblue
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The handle (hilt/haft) looks much better ... it doesn't draw your eye away from the blade now 😀

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image.png.55c7d64874f6b1c67b67ed71caec5341.png
A drawing of quartz with goethite inclusions from March 2018, just using my imagination here. I wasn't sure about the matrix for the goethite, so I made some dark, uncertain and metal-heavy matrix. The edges of the quartz may look weird, especially the hanging face at the top-right. The quartz face is supposed to be incompletely grown there. This was an interesting one to do because I had to mimic the index of refraction, which I did at the seams where the faces meet (it's intentional). I think it's interesting anyway.

 

I haven't been active for some time except for a ghostly vote here or there; I was busy on other things.
So here's a 5-minute tree from June 2019 in a cartoon style I haven't done yet. Forgive me :)

image.png.c056d70cd194fe0c2cf6ff7e135c88ee.png

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Wow!  That quartz looks like it's encased in ice :)  That tree is really cute ❣💖

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Really great job on the quartz.  Nice textures on the top and underneath

 

The tree is great too.  Love that for the 'simplicity' but how detailed it looks too

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Nice work on the quartz @Joshua Lamusga.  :rainbow:  The opacity is just about perfect!

 

Nice job on the quartz 'faces' merging into the point.  Your 5-minute tree looks good, too!  :)

 

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Thanks everyone! @LionsDragon Painting minerals is hard because of the way light interacts with crystals, I can only imagine it's much harder than using semi-transparent layers in PDN :D. Of course if that's what you want to do, I can't complain because minerals are awesome and hey, it's something new to work on.

 

I just -finally- got a drawing tablet to play with, borrowing it from my friend, and it seems quite a lot more likely that I'll be able to draw reasonable things:

image.png.5fd6a882ed07198569aced1c42759c08.png

This is done in Krita (so I won't be sharing other sketches directly here). No references, second thing I drew with the tablet and I have no idea what a wyvern should look like. I'm thinking its body is too long (I left the right side of the body not-quite-finished anyway). But this is excitingly better than what I get myself with pencil and paper.

Since I have a drawing tablet for the time being, I'm hoping I might be able to add pressure sensitivity support in Brush Factory in PDN. No promises on when, though. I realize there are multiple APIs (Window Ink is the common one, but there's little standardization so Wacom, Huion, etc. have a lot of specialization) and I might need to have more than one. The UI for the brush dynamics would need a full update anyway to support mapping the values. Food for thought.

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