Joshua Lamusga

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@Eli and @Joshua Lamusga ... thanks for the compliments, and yeah there is loads I can't do ... cheerful stuff for one :D 

And definitely struggle with perspective points

The beauty of this place and one I didn't realise I missed compared to some art forums (not all) - no one is disparaging. 

Everyone helps each other and we can all learn from one another.  

 

A bit of a tease mentioning a new plugin toy :P  Sounds cool.  Also paying a compliment to your work was easy.  It's neat and imaginative - I mean how freaky is that face.

I'd definitely fall off my chair if I turned around and that was looking in the window

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On 28/12/2017 at 5:13 AM, Joshua Lamusga said:

because why not

 

... why not indeed.  The only limitations in art, are ourselves.

 

Really nice textures ... very fitting for what you wanted to achieve

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8LgrGIr.png

An adventurer carrying miscellaneous gear explores a cave. Created in 8 hours on 1-16-2018. I created stalactites first to define the perspective, then torch for lighting, marking where light would shine on the floor and ceiling. It could be better for a number of reasons, but it's not terrible.

 

uxsGkcP.png

I could be drawing this every time if I could only grasp the unwieldy powers of high contrast as I draw rather than trying to adjust afterwards.

These stalactites, since I actually drew them like stalactites, look great under high contrast.

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Very nice stalactites they are too :star:

 

That cave looks real scary to me

smileys-angstlich-977485.gif

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6 hours ago, Pixey said:

That cave looks real scary to me

A more realistic rendition would look very pretty. Light would still shine through the formations, despite being colored with dirt.

Off-topic: ...and if you think caves are scary in general, try Timpanogos cave or the Jewel cavern system in South Dakota. So many calcite-aragonite formations. Here's an image of Timpanogos, where a tour guide illuminates the "heart of Timpanogos" with a flashlight. The calcite looks pink-red due to manganese inclusions.
Image result for timpanogos cave 

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Great stalactites @Joshua Lamusga  :lightning:    I used to go spelunking a lot...not so much anymore...can't climb and crawl around like I used to...:lol:

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Fantastic! I grew up near a place called Cave of the Mounds, and one of the formations there looks like a parrot wearing a newsboy cap. Caves are such wonderful and terrifying places. (I'm not claustrophobic btw; I'm just a klutz. This can lead to bad situations.)

 

 

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image.png.592cd9e3a120e4396e2070ef68a70d9d.png

I've drawn many fireballs, but never kept or uploaded them. This is supposed to be a magical fireball (as indicated by purple/blue hues). Thought it looked cool. Added a quick background and called it a day. Done in 1 hour on 11/10/2018.

 

image.png.69cab5c4c4276afff2a852f9c83db764.png

 

Inspired by the fireball, I decided to make a lightning ball. Done in 6 hours from 11-10 to 11-11 in 2018.

Edited by Joshua Lamusga
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Island

image.png.1e252f0ed7f99c04f9bfd4814a8df59b.png

An island I made to see how much detail I can put in something with Brush Factory. Seems decent. 11-11-2018, made in 1 hour.

 

Air Elemental

image.png.b20362234b7eaf62a0f1a6b9a81ff678.png

A haphazard attempt at an impressionistic style I don't do. Not great. 11-11-2018, made in 2 hours.

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Great images @Joshua Lamusga.  That fireball is really spectacular :)  Also the island and the man on the cliff :star:

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Goodness gracious great balls of fire 🎵 ... the fireball is impressive - got a powerful feel to it.

My favourite would have to be the Impressionist piece.  I think you've captured the style really well

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Thanks everyone for the positive feedback! I have enough illustrations & sprite art right now. I don't have anything like ice text, chromatic metal textures, or profiled highlights because I haven't gotten on the bevel & bump/alpha mapping train yet. A good, realistic-looking knife might be my next goal.

 

Hey @welshblue, if you could provide a list of maybe 6 or less essential plugins you use, that would help me get started.

 

This is my current level of realism with bevels on the handle and knife edge.

image.png.c931a0118e8c96c2567bba2bf8884edc.png

Obviously not a photo. Blade texture can be improved.

Edited by Joshua Lamusga
A friend said my original handle design was better for length of blade
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