Pyrian Posted March 3, 2017 Share Posted March 3, 2017 When I'm at 150% zoom level and select an area, the transparency checkerboard starts wiggling around the selection. Looks... Creepy. I'm using 4.0.13. Quote Link to comment Share on other sites More sharing options...
MJW Posted March 3, 2017 Share Posted March 3, 2017 Strange. I don't seem to have the same effect. If you have hardware acceleration enabled, you might try disabling it to see whether that changes anything. Quote Link to comment Share on other sites More sharing options...
AndrewDavid Posted March 3, 2017 Share Posted March 3, 2017 Nice pic - I see that all the time - I thinks its your CPU asking for a beak - or your memory has reached capacity. But that is only my opinion. I run a lot of effects that I think do not get out of memory as well as they should. A restart seems to solve that shaker effect. Thought it was just my eyes asking for a rest. Quote Link to comment Share on other sites More sharing options...
toe_head2001 Posted March 3, 2017 Share Posted March 3, 2017 Paint.net uses tiled rendering. That specific tile is updating (redrawing). As MJW says, please disable Hardware Acceleration in the Settings of paint.net, and see if it makes a difference. Please also post your System Diagnostic information. Settings -> Diagnostics -> Copy to Clipboard Quote June 7th, 2023: Sorry about any broken images in my posts. The underlying DNS issue should be resolved soon. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
AndrewDavid Posted March 3, 2017 Share Posted March 3, 2017 Application paint.net 4.0.13 (Final 4.13.6191.1824) Build Date December 13, 2016 Hardware accelerated rendering (GPU) False Animations True DPI 96.00 (1.00x scale) Language en-US OS Windows 10 (10.0.14393.0) .NET Runtime 4.0.30319.42000 Physical Memory 8,143 MB CPU Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz Architecture x64 (64-bit) Process Mode 64-bit Speed ~3193 MHz Cores / Threads 4 / 4 Features DEP, SSE, SSE2, SSE3, SSSE3, SSE4_1, SSE4_2, XSAVE Video Card NVIDIA GeForce GT 720 Dedicated Video RAM 995 MB Dedicated System RAM 0 MB Shared System RAM 4,071 MB Vendor ID 0x10DE Device ID 0x1286 Subsystem ID 0x108710DE Revision 161 LUID 0x00008CA6 Flags None Outputs 1 Video Card Microsoft Basic Render Driver Dedicated Video RAM 0 MB Dedicated System RAM 0 MB Shared System RAM 4,071 MB Vendor ID 0x1414 Device ID 0x008C Subsystem ID 0x00000000 Revision 0 LUID 0x00009558 Flags Software Outputs 0 Here's mine if you see anything unusual. I turned off the hardware acceleration and will let the post know if I see it again. Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted March 3, 2017 Share Posted March 3, 2017 This is due to rounding errors based on the size of the invalidation rectangle. It's a bug that keeps coming back everytime I think I've fixed it. But, it's purely a visual artifact and nothing bad is actually happening. The invalidation rectangle is the part of the screen that needs to be redrawn. Those corner handles are fading in and out, but they don't change their appearance on every frame. And the selection outline is animating as well, but it also doesn't change every frame. So sometimes the invalidation rectangle surrounds the whole selected area plus the handles, but sometimes it only surrounds the selected rectangle. And at non-integral (anything other than 100%, 200%, 300%, etc.), you just get rounding errors. And there's some line or two of code that is incorrectly rounding up when it should round down, or vice versa. And it's difficult to reproduce this, and it's difficult to figure out which line of code to tweak, and it's difficult to test to make sure that some other and bigger problem wasn't introduced with the fix. Sometimes the rounding error is worse with hardware acceleration. Sometimes it's worse with software rendering. So, tl;dr ... ¯\_(ツ)_/¯ 3 Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
AndrewDavid Posted March 3, 2017 Share Posted March 3, 2017 1 minute ago, Rick Brewster said: So, tl;dr ... ¯\_(ツ)_/¯ LOL - not a problem for me at all Quote Link to comment Share on other sites More sharing options...
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