FireRat Posted September 11, 2016 Share Posted September 11, 2016 (edited) Hello. I am trying to do a retro-styled videogame in a very small true resolution (320x224), I can deal with the tileset drawing, but I'm definitely not good with the in-game sprites. I got an idea time ago, that I could draw the sprites in paper, scan them all, and then downscale and color it with pixels over. But I finally accepted this idea after seeing how in a recently leaked prototype version of a well-known game the creators used the very same method, and lots of enemies and objects seem to be scanned drawings: So I done the same, and drew a sprite, which according to the other also small sprites should be 24x32 px in size. Here is the scanned image after a few in-editor fixes and cleanup (removing the grid lines inside the drawing mostly): I'd like to downscale it to my target size, so I can color with pixels over in a different layer. Downscaling to 24x32 under Paint.NET gives an useless result, using both Bilinear and Nearest neighbor. What can I try? Is it even possible to work this way nowadays? Edited September 11, 2016 by FireRat Important grammar correction(s). Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted September 12, 2016 Share Posted September 12, 2016 Don't resize! Instead, overlay a large grid with the correct number of cells (i.e. 24x32). Use that as your coloring guide in a new tiny 24x32 pixel image. In other words, each large cell in the large image becomes one colored pixel in the small image. You can use any of a number of gird makers. I like the one in BoltBait's plugin pack Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
FireRat Posted September 12, 2016 Author Share Posted September 12, 2016 All right! Here is the final result: Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted September 12, 2016 Share Posted September 12, 2016 Very cool! Trick I use to view larger-than-intended draw pixel art: I squint at them. I find this blurs the edges and gives me a much stronger impression as to how they will look at the reduced size. One thing you might consider: continue the red body behind the articulated tail and jaw. I think the thin white region detracts from the overall effect. Especially if you want to animate the tail and jaw later.... 1 Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
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