Sign in to follow this  
CybaMephisto

"Electric" semi-transparent shield effect

Recommended Posts

I'm trying to create a seamless texture that sort of resembles a force field. It is supposed to be almost completely transparent and should have sort of a "reflective impression".

Something like this:

http://www.shutterstock.com/pic-36248221/stock-photo-seamless-blue-electric-lightning-storm-texture.html?src=J12gIxFw_bdQHHnM9tb7dw-1-19

Or this in more translucent and not animated:

https://www.youtube.com/watch?v=e-BLfThM3JE

More along the lines of this http://www.interlopers.net/images/hl2tutorials/combine_gate/combine_gate8.jpg

 

It's hard to describe (and may be the reason why I haven't found anything). I hope the example images make it clear.

How can I create such a texture in paint.net?

 

Thanks in advance

CybaMephisto

Share this post


Link to post
Share on other sites

I tried to get a nice overall spreading and tried to familiarize myself with the parameters, but the plugin keeps crashing after a while

Spoiler

File: C:\Program Files\paint.net\Effects\Lightning.dll
      Name: LightningC.LightningC
      Version: 1.1.3896.32593
      Author: Cookies
      Copyright: Copyright © Cookies
      Website: http://www.getpaint.net/redirect/plugins.html
      Full error message: PaintDotNet.WorkerThreadException: Worker thread threw an exception ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at PaintDotNet.Effects.PropertyBasedEffectConfigToken..ctor(PropertyCollection propertyCollection) in d:\src\pdn\paintdotnet\src\Effects\PropertyBasedEffectConfigToken.cs:line 74
   at LightningC.LightningC.Render(Surface dst, Surface src, Rectangle rect)
   at LightningC.LightningC.OnRender(Rectangle[] rois, Int32 startIndex, Int32 length)
   at PaintDotNet.Effects.Effect`1.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, Int32 startIndex, Int32 length) in d:\src\pdn\paintdotnet\src\Effects\Effect`1.cs:line 97
   at PaintDotNet.Effects.BackgroundEffectRenderer.RenderWithClipMask(Effect effect, EffectConfigToken token, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, IRenderer`1 clipMaskRenderer) in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 161
   at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderTile(EffectConfigToken token, Int32 tileIndex) in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 141
   at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderNextTile(EffectConfigToken token) in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 134
   at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RendererLoop(EffectConfigToken token) in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 106
   --- End of inner exception stack trace ---
   at PaintDotNet.Effects.BackgroundEffectRenderer.DrainExceptions() in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 431
   at PaintDotNet.Effects.BackgroundEffectRenderer.Abort() in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 387
   at PaintDotNet.Effects.BackgroundEffectRenderer.Start() in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 333
   at PaintDotNet.Menus.EffectMenuBase.<>c__DisplayClass31.<>c__DisplayClass33.<RunEffectImpl>b__23() in d:\src\pdn\paintdotnet\src\PaintDotNet\Menus\EffectMenuBase.cs:line 953

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this