Haeri Posted August 3, 2016 Share Posted August 3, 2016 I am aware this is a very weird question, but does paint.net support .mng files? The wiki says, that it does, but I couldn't manage to open it. I know that this format dates to like 2001 or something, but for some reason the creator of Launchy used it for the loading animation. And I am trying to make a skin for it. Quote Link to comment Share on other sites More sharing options...
null54 Posted August 3, 2016 Share Posted August 3, 2016 According to the Plugin Index there are no plugins for MNG support. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted August 3, 2016 Share Posted August 3, 2016 The wiki is incorrect in this regard. You could try editing the hex signature (see under Technical Details) to see if you could fool the Animated Image plugin into accepting it as an APNG. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
Haeri Posted August 8, 2016 Author Share Posted August 8, 2016 Sorry for the late response. I didn't even got an email notification, that I got an answer! I installed the plugin and changed the hex signature of .mng (8a4d 4e47 0d0a 1a0a) to .apng(8950 4e47 0d0a 1a0a) and changed the extension to .apng but it didn't work Any other ideas? In the attachment there is the .mng file if anyone can make sense of it. spinner.zip Quote Link to comment Share on other sites More sharing options...
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