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Rich.Macabre

best way to add decay-ish features

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dont flipping snap at me Mr admins because i did use "teh all powerful search feature", dont reply with a comment that i didnt look hard enough please. I did look and i did NOT find a useful tut on zombies, or veins, or any other type of photo editing. Please keep all responses useful :)

my question is what is the best way to add Zombie-esque veins or death like deterioration to my photos?

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t=3446 Learn it. Live it. Love it.

... and respect it.

Without the Mr admins we wouldn't have such a forum. With so many benefits.

Maybe you could write a tut' on how a zombie is meant to look?

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maybe you could do something like the hulk eye tut

viewtopic.php?f=15&t=25081&p=197333&hilit=color+eyes#p197333 that could maybe get you started.

myself I'd do a selection of the face and use color tint at default or a bit lighter to get the first facial tone. the stitch lines well just a line tool

maybe similar to the hulk eye tut you could tint the lips real dark blue or something.

ciao

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Here's for the zombie edit #1.

Make new layer :AddNewLayer:

Draw the lines with the pencil :PencilTool: (change the brush width to how thick you want the lines to be)

Then double click the layer with the lines, and change the blending mode to overlay.

Then play around with the glow effect (effects->photo->glow) until you get a lighter one, and more exagerated.

Then play with the brightness/contrast adjustment.

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hi i tryed but for the eyes, maybe someone can help you.. look

1.- your pic15750_007040483cf6b967953266af005e4904

2.- for the effect try any pic of dry mud :15750_07413e754fc45b41b95e14abcc61c3b0

3.- make them black and white, then mud pic as as a layer color burn.

you get this 15750_0ba7d4a5926305b16763d1ffcecac297

gl

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hi, you can try to play with layers, make it black-white, and curves... example:

my original model:15750_ec8e34ed47aea6e4d329176d8248df24

what i obtain:15750_fa0f997fde2c7a2ddb6f167beb175d2b

for the eyes you can use clone stamp and smudge.... keep trying HF..

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