username1 Posted May 7, 2016 Share Posted May 7, 2016 Many HiDPI displays are on the market, most laptops have HiDPI screens, Windows 10 & first-party apps are scaling nicely. When paint.net UI is going to be updated? UI elements are too small and/or blurry to reach. Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted May 7, 2016 Share Posted May 7, 2016 Paint.NET already scales with DPI, but I haven't done any testing on the newer devices which have much higher DPI. What DPI or scaling level are you trying to use? Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
username1 Posted May 8, 2016 Author Share Posted May 8, 2016 UI too small and blurry @ 150% DPI scaling, I use it @ 200% DPI scaling @ 15-inch MacBook Pro with Retina display @ Windows 10: This is old computer, it turns 4 (four) years this July. Quote Link to comment Share on other sites More sharing options...
andregurgel Posted April 24, 2017 Share Posted April 24, 2017 HiDPI still not fully working in 4.0.16: pointer is HUGE This glitch is particularly disturbing. Win10x64 1704 / GeForce GTX1050Ti / Dell 4K 2415Q Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted April 24, 2017 Share Posted April 24, 2017 Wow! :O I guess the high-DPI fixes they made in .NET 4.7 aren't working so well just yet with paint.net. Once .NET 4.7 is available for down-level (that is, Win7 SP1), I'll be releasing an update that uses it. Some of the WinForms fixes are opt-in, so maybe it'll fix that. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Accelerator Posted April 29, 2017 Share Posted April 29, 2017 On 2017/4/25 at 5:36 AM, Rick Brewster said: Wow! :O I guess the high-DPI fixes they made in .NET 4.7 aren't working so well just yet with paint.net. Once .NET 4.7 is available for down-level (that is, Win7 SP1), I'll be releasing an update that uses it. Some of the WinForms fixes are opt-in, so maybe it'll fix that. Why not use WPF? GDI-based WinForm UI is obsolete. WPF is vectorize, anti-aliasing font rendering and easy to achieve Per-Monitor DPI scaling. Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted April 29, 2017 Share Posted April 29, 2017 What you're saying isn't really accurate. UWP/XAML is the latest UI framework for Windows but has major usage restrictions. I'm quite familiar with WPF. It's very good but has some other problems. If I rewrite the Paint.NET UI -- and, I'd like to point out that you're asking for a VERY large amount of work, you can't just casually do this kind of thing -- it will not use WPF. Instead I will use my own custom UI framework that is similar to WPF but without many of its performance issues and other inflexibilities. This UI framework already exists and is currently powering some of the canvas UI for tools (Move Selection, Move Selected Pixels, Gradient, etc.). Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.