Zefnoly Posted April 17, 2016 Share Posted April 17, 2016 I got a specular texture for a character model in black and white. But the software i'm going to use it in needs it to be alpha channel that decides the specular lvl and not RGB channel. So what i'm asking is if it is a way to make the black color decide the alpha lvl? Like the darker there is the lower is the alpha lvl. Have messed around a little but cant find a way. And google is unable to locate a thread about it. Quote Link to comment Share on other sites More sharing options...
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