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  1. This plugin displays and reorients equirectangular images. Equirectangular images are panoramic views, which represent a complete spherical image in longitude-latitude format. The plugin is (perhaps not too sensibly) in the Height Map menu. The plugin DLL (version 1.0.0): Equirectangular Viewer.zip The Help menu description: Equirectangular Viewer projects an equirectangular image onto the canvas, as if viewed through a window, and also allows the orientation of an equirectangular image to be changed. Normally the width of an equirectangular projection is twice th
  2. This plugin applies shading to a texture defined by a height map, and also applies various displacement modes to an image that's mapped onto the texture.. The height map is a black and white image. Normally black represents 0 and white represents the maximum height, but this can be reversed. I know there are plugins that do similar things (so you don't need to tell me) but I believe this plugin has more features. It certainly has plenty of controls. The plugin is under "Effects>Height Map>Texture Shader." ("Look for the golden orb!") ==================================
  3. Texture Object Rounder converts objects to rounded height maps. It's in the Height Map subfolder. For the most common case of an object that's symmetric about the vertical axis, it produces a height map for the object of rotation. For example, it will convert a filled circle to a spherical height map, a filled isosceles triangle to a conical height map, and a filled rectangle to a cylindrical height map. The plugin (Version. 1.0.6464.41586): Texture Object Rounder.zip The Help Menu description: The UI: An example: Original ob
  4. This plugin is meant to work in conjunction with my other Height-Map plugins. It's in the "Effects>Height Map" menu. Here is Version 1.1 of the plugin: TextureMerger.zip The effect works similarly to Texture Shader, except instead of an image in the clipboard, the clipboard contains another height map. The height map in the canvas is combined with the height map in the clipboard in various ways. The default method, and the one it was originally written to do, is to add them. If plugins are rated by the number of controls, this is possibly the best plugin
  5. Texture Scaler is a seemingly boring but quite useful utility program which allows height maps to be rescaled. The height map is mapped to the specified range. The original range is considered to be 0 to 1 if the Pre-Scale Heights to Entire Range option is disabled, and the minimum height to the maximum height within the selected portion (actually its bounding rectangle) of the image if the option's enabled. The Feather Far Pixels option is useful for erasing the zero-height background when combing height maps using the Texture Merger with the Minimum merge method. Unchecking the Produce 24-Bi
  6. This is a rather specialized plugin. It generates a spherical height map for use with my various height-map plugins. Though it logically fits in the Render submenu, I put it in the Height Map submenu instead, since it's only really useful with those effects. The plugin: RenderSphereHeightMap.zip The UI: As described by the Help Menu: Render Sphere Height Map renders a 24-bit height map for a sphere. The controls are: Sphere Diameter: Specifies the diameter of the rendered sphere. The choices are: 510: Sets the diameter to 510
  7. Height maps, as used by my Texture Shader plugin, are typically black and white images, where the height corresponds to the intensity. Because there are only 256 intensity levels, the height maps are low precision, which often results in image problems, such as wavy "waterlines." The Texture Shader actually supports 24 bit precision, where the depth is represented by the concatenated red, green, and blue channels. Unfortunately, producing the 24-bit height maps isn't easy. That's the purpose of the Texture Smoother. The Texture Smoother attempts to smooth black-and-white height maps into 24-bi
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