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Showing results for tags 'colors'.
This is the plugin I was originally trying to make when I made Self-Negation instead. I make a lot of abstract art, and a while back I discovered a cool technique where you could duplicate a layer, flip it horizontally and vertically, set it to negation, and come up with a cool composite image. This plugin duplicates that technique, except it allows you to adjust the hue of either "layer" and the final hue of the image. This is stuff I do anyway, but it's good to have it all in one package. Anyway, let's see what it can do! Repetitions: The amount of times to apply the effect. This doesn't seem to be that different in amounts greater than 2 (it switches between what 1 looks like and what 2 looks like), so I'll probably fix the way this works in a new version. Bottom Hue: This changes the hue of the "bottom" layer (the normal unflipped version) Top Hue: This changes the hue of the "top" layer (the bizarro double-flipped version) Final Hue: This changes the hue of the composite image when the layers are merged. Note that the plugin isn't actually working with layers; it's just equivalent to them. Seed Image (dented blue/pink gradient) Set repetitions to "1" Set repetitions to "7" because this looks interesting. Same as above, but pulled bottom hue up to 35. Same as above, but pulled top hue up to 341. Same as above, but changed the final hue to 23. Actual Plugin: Bizarro-Negation.zip
Inspired by @ReMake, I have decided to take my version which contains more variety. (Two different source codes for this is provided below. C# and G'MIC-QT). All this filter does is to interpolate between rgb and grayscale value. Download - RGB to Linear Interpolation.dll It's under Effects/Colors ------ License - CeCiLLv2.0 - https://cecill.info/licences/Licence_CeCILL_V2-en.html Source code in C# Source Code in G'MIC-QT
Effects->Colors->Unblend Download: https://forums.getpaint.net/topic/32337-argusmagnus-plugin-pack-20181019/ (Copy the file "ArgusPDN.Unblend.dll" to the "paint.net/Effects" folder) This effect is basically the reverse Operation for the normal blend Operation. From the current selection and a Background Color (Primary Color, Average Color or "Dominant Color" <-- this is experimental, take a look at the code to see what it means^^) a foreground Image is calculated so that every Pixel has to lowest possible Alpha (highest Transparency) under the condition that the result of a normal blend of the foreground and the Background Color is again the original Image. I mainly use this effect to remove the "white" background of scanned sheets or to remove background from an image (e.g. Logo) which is blurred/contains gradients from the image to the background. This effect is only revertible in the sense that blending on the Background Color accurately restores the original Image as Long as tolerance is Zero. Possible improvements in the future include: Different tolerances for Color channels (R,G,B ), Somehow Show the results of GetAverageColor and GetDominantColor to the user. I didn't really know, where to put this. Currently it's under Effects->Reverse Operations->Reverse Blend. If you have a better idea, feel free to share it ? I wrote this Plugin some years ago, but never published it. I got reminded of it when I did something similar in another Project.. and here it is.. v1.2 - Compete UI overhaul - Added HSV Tolerances - New Backgroundcolor Sources: Average color and Dominant color of image from Clipboard v1.1 - Removed Copy to and from Clipboard options (they were buggy) - Changed rendering (render progress is now reflected in image) v1.0 - Initial Release