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  1. Tartan Effects -> Texture -> Tartan Description Provides a UI to build custom tartan/plaid patterns. The left side of the UI is the builder section. The right side of the UI is what gets rendered to the canvas. The Horizontal Set & the Vertical Set get repeated. Screenshots Images have been cropped to give more desirable edges. ---> Change Log v1.5.2 (Jan 3, 2019) Fixed: Incorrect rendering for selections v1.5.1 (Sept 29, 2018) Fixed: HiDPI issues v1.5 (July 3, 2018) Added: Support for the Dark Theme Changed: Moved to the 'Texture' menu v1.4 (Dec 12, 2016) Changed: UI Corrections & Adjustments v1.3 (Jan 22, 2016) New: There is now a preview box for the Line Style Changed: Minor UI Adjustments v1.2 (Nov 7, 2015) Fixed: Crash caused by a race condition Fixed: Was using the wrong ending-coordinate on vertical lines v1.1 (Oct 31, 2015) New: Save & Load tartan patterns Changed: Minor UI Adjustments v1.0 (Oct 22, 2015) Initial release Notes Thanks goes to @TechnoRobbo for his Color Wheel code, on which the Color Control in this plugin is based. Save & Load icons based on icons from from Fugue Icons. Download Tartan.zip Source Code https://github.com/toehead2001/pdn-tartan
  2. Inset Box Shadow Effects -> Render -> Inset Box Shadow Before: After(s): . . Change Log v1.3 (Nov 3, 2018) Changed: Use the ColorWheel control with a built-in Alpha slider Changed: Move the plugin to be in the Render submenu v1.2 (March 5, 2016) New: Added controls to adjust Offsets v1.1 (Feb 9, 2016) New: Added a slider control to adjust Opacity Changed: The maximum value for Margin is now set dynamically based on canvas/selection size v1.0 (Feb 8, 2016) Initial release Download InsetBoxShadow.zip Source Code https://github.com/toehead2001/pdn-inset-box-shadow Icon based on icon from Fugue Icons.
  3. Barcode This is a update of @Sepcot's original Barcode generation plugin. See changelog below. Effects -> Render -> Barcode 'getpaint.net' encoded with Code 39 '93901' Postal Code encoded with POSTNET '070048016509' encoded with UPC-A Features Supports all three Code 39 barcode encodings: Code 39, Code 39 mod 43, and Full ASCII Code 39 Supports 5, 6, 9, and 11 digit POSTNET encodings Supports UPC-A encodings Automatically tries to convert text into an encodable format. (Example: "Paint" in Code 39 becomes "PAINT") Provides visual feedback for text that cannot be encoded. Uses the user defined Primary and Secondary colors to build the barcodes. Note: Barcodes built with colors other than Black (Primary) and White (Secondary) will probably not scan correctly. The width of the bars in the barcode adjust to fill the available space. No barcode is shown if the surface is too small for the barcode to be completely drawn. Supports non-rectangular selections. Note: Barcodes may not scan correctly if not rectangular. Changelog v1.5.1 (Nov 23, 2018) Fixed: Corrected the / character in Code39 v1.5 (July 3, 2018) Added: Support for the Dark Theme v1.4 (Nov 14, 2015) Fixed: Code39 Mod43 was generating the wrong Check Digit (this has been wrong since Sepcot's first release in 2007, sorry) Changed: All barcodes render a whole lot faster now Changed: When an invalid text string is typed in, the canvas will now clear instead of the 'OK' button disabling Changed: Minor UI Tweaks, should look better on HiDPI v1.3 (Aug 24, 2015) New: Generate UPC-A barcodes New: Added option to force Black & White, rather than using the primary and secondary colors New: The 'Enter' and 'Esc' keys now work Changed: UI now has a faux IndirectUI style v1.2 (Feb 23, 2015) Fixed: Plugin would crash if Unicode characters were inputted into the text field (info) Fixed: Character validation was not functional on the 'Full ASCII Code 39' option Changed: Live preview and the 'OK' button are now disabled if invalid characters are inputted Changed: Menu entry in now under the 'Render' submenu New: Text cursor is now automatically placed in the text input field when the plugin is opened New: Metadata was added for the 'Plugin Browser' v1.1 by Sepcot (March 19, 2007) Supports 5, 6, 9, and 11 digit POSTNET encodings Supports non-rectangular selections. v1.0 by Sepcot (March 15, 2007) Initial release Download Barcode.zip Source Code https://github.com/toehead2001/pdn-barcode
  4. Black and White+ version 1.1 Black and White+ includes 3 different algorithms to convert a color image into a black-and-white image. Luminosity Method Shade of Gray = 0.299 * Red + 0.587 * Green + 0.114 * Blue This is the default method. This is how the built-in Black-and-White effect converts a color image to black-and-white. This method gives different weights to Red, Green, and Blue. Other methods treat each color equally. Average Method Shade of Gray = (Red + Green + Blue) / 3 Lightness Method Shade of Gray = [Max(Red,Green,Blue) + Min(Red,Green,Blue)] / 2 Every color photograph is different. You'll just need to try each method to see which one works best for your specific photograph. Brightness/Contrast In addition to converting your photograph to black-and-white, I've also provided access to the Brightness and Contrast adjustments. For a more dramatic effect, decrease the brightness (try -10) and increase the contrast (try +10). Download Download this effect as part of my plugin pack: https://forums.getpaint.net/topic/113220-b Source Code Here is the icon: and here is the CodeLab source: // Name: Black and White+ // Author: BoltBait // Submenu: Adjustments // Title: BoltBait's Black and White+ v1.1 // Version: 1.1 // Desc: Convert image to Black and White // Keywords: Black and White|B&W // URL: http://BoltBait.com/pdn #region UICode ListBoxControl Amount1 = 0; // |Luminosity Method|Average Method|Lightness Method IntSliderControl Amount2 = 0; // [-100,100] Brightness/Contrast IntSliderControl Amount3 = 0; // [-100,100] #endregion BrightnessAndContrastAdjustment bacAdjustment = new BrightnessAndContrastAdjustment(); PropertyCollection bacProps; private double Max3(double x, double y, double z) { return (x > y) ? ((x > z) ? x : z) : ((y > z) ? y : z); } private double Min3(double x, double y, double z) { return (x < y) ? ((x < z) ? x : z) : ((y < z) ? y : z); } protected override void OnDispose(bool disposing) { if (disposing) { if (bacAdjustment != null) bacAdjustment.Dispose(); bacAdjustment = null; } base.OnDispose(disposing); } void PreRender(Surface dst, Surface src) { bacProps = bacAdjustment.CreatePropertyCollection(); PropertyBasedEffectConfigToken bacParameters = new PropertyBasedEffectConfigToken(bacProps); bacParameters.SetPropertyValue(BrightnessAndContrastAdjustment.PropertyNames.Brightness, Amount2); bacParameters.SetPropertyValue(BrightnessAndContrastAdjustment.PropertyNames.Contrast, Amount3); bacAdjustment.SetRenderInfo(bacParameters, new RenderArgs(dst), new RenderArgs(src)); } unsafe void Render(Surface dst, Surface src, Rectangle rect) { // Call the Brightness and Contrast Adjustment function bacAdjustment.Render(new Rectangle[1] {rect},0,1); for (int y = rect.Top; y < rect.Bottom; y++) { if (IsCancelRequested) return; ColorBgra* dstPtr = dst.GetPointAddressUnchecked(rect.Left, y); for (int x = rect.Left; x < rect.Right; x++) { ColorBgra CurrentPixel = *dstPtr; byte K = CurrentPixel.R; if (!(CurrentPixel.R == CurrentPixel.G && CurrentPixel.G == CurrentPixel.B)) { switch (Amount1) { case 0: K = (byte)((0.299f * CurrentPixel.R) + (0.587f * CurrentPixel.G) + (0.114f * CurrentPixel.B)); break; case 1: K = (byte)((CurrentPixel.R + CurrentPixel.G + CurrentPixel.B) / 3.0); break; case 2: K = (byte)((Max3(CurrentPixel.R, CurrentPixel.G, CurrentPixel.B) + Min3(CurrentPixel.R, CurrentPixel.G, CurrentPixel.B)) / 2.0); break; default: break; } } CurrentPixel = ColorBgra.FromBgra(K,K,K,CurrentPixel.A); *dstPtr = CurrentPixel; dstPtr++; } } } Note: User MJW also made a Black and White+ plugin. His has way more adjustments than mine. I'm not sure, but you might be able to use his to get the same results as mine... I just couldn't figure out how to do it. If you like LOTS of things to tinker with, you might give his a try. The above is for Paint.NET v4.1.4+ Paint.NET v3.5.11 I'm sure someone will come along shortly and compile this for you.
  5. TR's Scatter Plugin A Directional Pixel Scattering filter designed to work with Layers and Transparency. Menu: Effects->Noise Version 1.3 Expanded Features Features include - longer spread distance - up to 10 layers of particles. Here's a simple tutorial on YouTube: http://youtu.be/wTShfLVD9_I The Code Hidden Content: // Submenu: Noise // Name: TR's Scatter // Title: TR's Scatter - v1.3 // Author: TechnoRobbo // URL: http://www.technorobbo #region UICode int Amount1 = 50; // [10,1000] Distance double Amount2 = 45; // [-180,180] Direction int Amount3 = 10; // [1,20] Spread double Amount4 = 50; // [0,100] Threshold int Amount5 = 1; // [1,20] Layers byte Amount6 = 0; // [255] Re-Generate #endregion void Render(Surface dst, Surface src, Rectangle rect) { dst.CopySurface(src,rect.Location,rect); double spread = Amount3 * Math.PI /180; double direction = Amount2 * Math.PI /180; double distance = Amount1; Random rndm = new Random((int)Guid.NewGuid().GetHashCode()); ColorBgra CP; double tmp; double tmp2; for (int y = rect.Top; y < rect.Bottom; y++) { for (int x = rect.Left; x < rect.Right; x++) { for (int i=0;i<Amount5;i++){ tmp= rndm.NextDouble() * spread + direction; tmp2=Math.Pow(rndm.NextDouble(),4) * distance; double nx = x + -Math.Cos(tmp) * tmp2; double ny = y + Math.Sin(tmp) * tmp2; CP = src.GetBilinearSampleClamped((float)nx,(float)ny); HsvColor hsv = HsvColor.FromColor(CP.ToColor()); if (hsv.Value > Amount4 && CP.A > 0){ dst[x,y] = CP; } } } } } TRs Scatter.zip
  6. TechnoRobbo's Contour Filler V1.5.2 A gradient fill plugin that follows the contour of the Alpha Channel Make sure to deselect before using. Larger images take longer to render. Choose from smooth (zero slices) and stepped gradient Version 1.5.2 minor code cleanup Version 1.5.1 My apologies uploaded wrong version Version 1.5 has a smoothing component and new high speed code. Version 1.1 Updated for Paint.net 4.0 Menu: Effects -> Color Text Demo Quick Example on you Tube music by TechnoRobbo CHAPLIN Bogey1 https://www.dropbox.com/s/ioixkivgokaox9s/Bogart.png?raw=1 The VS Source Code The Plug-In TRsContourFiller.zip
  7. Radius Corners This is an continuation of @dan9298's abandoned 'Radius Fill Corners' plugin. Effects -> Stylize -> Radius Corners Features Creates rounded corners on your image at an adjustable radius. Automatically sets the maximum radius size allowed (based on half the size of the shortest side of the canvas); defaults to a quarter size Fill the background with transparency or a custom color Changelog v1.6 (July 8, 2018) Improved: Better performance when increasing the Margin value Changed: Moved the Anti-aliasing button directly under the Radius slider v1.5 (Sept 10, 2016) Added: There is now an option for a margin. v1.4 (Dec 1, 2015) Fixed: The dynamic values on the Radius slider (Max & Default) now recognize selections v1.3 (Feb 28, 2015) Added: Anti-aliasing! Changed: Plugin is now called Radius Corners (the Fill function is not important enough to be in the name ) Changed: Moved to the Stylize Submenu (same reason as above) Fixed: Right and bottom edges were off by 1px v1.2 (Feb 26, 2015) Changed: Replaced the old WinForms UI with a fancy IndirectUI one Changed: Replaced the Primary Color & Secondary Color options with a Color Wheel (which defaults to the primary color) Changed: Instead of having the default Radius Size at 50, it is now set to a quarter of the size of the shortest side of the canvas New: Metadata was added for the 'Plugin Browser' v1.1 by dan9298 (Nov 21, 2008) Prevent the radius from exceeding half the size of the shortest side of the canvas v1.0 by dan9298 (Nov 9, 2008) Initial release Download RadiusFillCorners.zip Source Code Source files and Git history
  8. Text Window Effects -> Text Formations -> Text Window Description Used to repeat text to create word images. Screenshots Notes If you do not intend to repeat the text, please use the Text tool as seen below. Change Log v1.4 (July 5, 2018) Added: Russian translation by @ReMake is now included. Changed: The Font dropdown now defaults to the Arial font, rather than the first one in the list. v1.3 (March 14, 2016) Changed: Unusable font are no longer listed in the UI, thus eliminating the "Font Error" messages. v1.2 (Oct 6, 2015) Changed: Simplified the algorithm for cutting out the window text New: Added font styles (bold, italic, underline, strikeout) Changed: Moved some code into OnSetRenderInfo. Makes it faster and use less system memory v1.1 (Aug 28, 2015) Fixed: Font error message is now modal Fixed: Background could be very slightly affected by the x Offset value if set to +1.0 (I had copy & pasted onto the wrong line without noticing...) v1.0 (Aug 25, 2015) Initial release Download TextWindow.zip Source Code Source files and Git history
  9. TechnoRobbo's Custom Palette Matcher v1.0.5 Conforms your image colors to your custom palette by finding the nearest color match. Version 1.0.5 Fixes Crash When No Palette Directory Exists Version 1.0.4 Browser system lets you sample palettes quickly. Version 1.03 add instant preview and interpolate option Update Version 1.0.2 Shows Transparency correctly in Palette Preview. Update Version 1.0.1 Allows manually created palettes(with errors) to be parsed and used. Manually created palettes should be loaded into PDN then saved again to correct the format. TR's Custom Palette Matcher will warn you of a bad palette but will try it's best to uses what it's given.. Menu: Effects->Color Video includes palettes posted by artists on this forum topic http://forums.getpaint.net/index.php?/topic/2947-color-palettes-go-here/?p=22185 Video Tutorial : New Browser The VS Source Code The Plugin TRsCustomPaletteMatch.zip
  10. Graph Paper Effects -> Render -> Graph Paper Description Generates a graph with adjustable Cell Size, Group Size, and Cluster Size. Standard: Isometric: Change Log v2.1 (Feb 1, 2018) Fixed: Horizontal lines didn't fill the canvas v2.0 (Feb 17, 2016) New: Added options for Background Color and Line Colors New: Added options for Line Styles (Solid, Dashed, Dotted) Changed: Switch from IndirectUI to OptionBasedEffects v1.0 (Jan 9, 2016) Initial release Download GraphPaper.zip Place both GraphPaper.dll & GraphPaper.dlc in your Effects folder. The required 'OptionBasedLibrary v0.7.9' files can be found in the Parallel Lines and Patterns plugin. Source Code https://github.com/toehead2001/pdn-graph-paper
  11. Blur Fill Effects -> Fill -> Blur Fill Before (image surrounded by transparency): After: Features Fill the transparent area of the canvas with a scaled (fixed ratio) copy of the trimmed image. Notes Regarding the 'Position Adjust' sliders: The background is scaled at a fixed ratio to fill the canvas, thus only one dimension will be clipped and that dimension's slider is the only one that will have an affect. If the ratio of the canvas and the ratio of the trimmed image are exactly the same, no clipping will happen and thus neither slider will have an affect. Changelog v1.5.1 (Jan 16, 2018) Fixed: The effect properly disposes of it's extra surfaces now. v1.5 (Jan 13, 2018) Added: Russian translation by @ReMake is now included. Changed: Uses less memory now. v1.4.1 (Jan 17, 2017) Fixed: In some cases, the effect would crash with a Read AccessViolationException. v1.4 (Dec 31, 2016) Fixed: The bottom pixels and the right pixel were getting clipped. Changed: The panning control now uses 3 decimal places, instead of 2. v1.3 (Jan 12, 2016) New: You can now run the effect on a selection. New: Added an icon to the plugin v1.2 (Nov 7, 2015) Fixed: Effect would crash if run on an absolutely transparent canvas. v1.1 (Oct 3, 2015) New: Added a checkbox to make keeping the original image optional Changed: Moved some code into OnSetRenderInfo. Makes the effect faster and use less memory, as it no longer runs the same code over and over again v1.0 (Aug 25, 2015) Initial release Download BlurFill.zip Example - 16:9 Movie Banner Source Code Source files and Git history Icon based on icons from Fugue Icons.
  12. Jigsaw Puzzle Effects -> Render -> Jigsaw Puzzle Description Generates a Jigsaw Puzzle cutout of an image. Example Images Before: After: Change Log v2.2 (Jan 9, 2016) Changed: Allow the 'Scale' to go up to 10 again v2.1 (Dec 4, 2015) Fixed: Puzzle pieces would sometimes get a little distorted at low Scale values v2.0 (Nov 26, 2015) New: Automatic puzzle Dimensions and Edge pieces New: Four puzzle patterns are now available Changed: Transparent line is now the default Changed: Scale range is now capped to 5.0x; down from 10.0x v1.0 (Oct 6, 2015) Initial release Download JigsawPuzzle.zip Source Code https://github.com/toehead2001/pdn-jigsaw-puzzle
  13. Two-point Perspective Effects -> Render -> Two-point Perspective Description Generates a Rectangular Cuboid in Two-point Perspective. Change Log v1.6 (March 27, 2017) New: Added an option to render the guide lines of the vanishing points Fixed: No more "ghost lines" when using a Fill option v1.5 (Jan 9, 2016) New: Adjustable outline Color and Width New: Fill options (None, Solid, Shaded) v1.0 (Dec 5, 2015) Initial release Download TwoPointPerspective.zip Source Code https://github.com/toehead2001/pdn-two-point-perspective
  14. Hi again! And now my 2nd plugin: Selective Toning (to be found in the 'Color' submenu) User Interface: Demo: Just before posting I saw the similarity to the "Advanced Color Replacement" plugin. I still decided to post my one here, because it features some what more configuration possibilities, a blending mode selector and the possibility to use the alpha channel. The last feature enables one to use this plugin similarly like the great "Color to Alpha" plugin. This plugin is once again entirely written using the fantastic "Code Lab" plugin -- thank you, Bolt Bait! Downloads: https://www.dropbox.com/s/xi707rcu0qf57lv/Selective_toning_v1.0a.zip?dl=0 Source files (for programmers): https://www.dropbox.com/s/qtij2zk4ex20lit/Selective Toning v1.0a Source.zip?dl=0 Best regards, Philipp
  15. Hi everybody! After browsing for some plugins and finally taking a look at "Code Lab", I eventually decided to create my own plugin: (to be found in the "Color" submenu) *Updated V1.1* Blending Modes directly applicable Download: https://www.dropbox.com/s/o10l8o28xcc3n51/selective_enhancement_v1.1.zip?dl=0 Source code (for programmers): https://www.dropbox.com/s/dkf5x9ohhtchzvl/selective_enhancement_source_1_1.zip?dl=0 It will spread out or push together colors close to the selected one and was useful for some of my manipulations. The two following pictures show the effect. You can also get some nice contrast enhancement by choosing black as the base color something like ~-10 for the enhancement factor and some playing around with "Black (Input)" and "White (Input)". User Interface: Demo 1: Demo 2: (uses blend mode "color burn" and reduced "White (Output)" value) Demo 3: (in hints under "poppy effect" is explained how to get this) Hints on usage: * Basic idea: Select a color, slide enhancement slider and then slide input black and white sliders closer together * Tone an image: Select a color, slide enhancement slider to negative values. * Contrast enhancement: Select black or white and slide enhancement slider to negative values. If black is selected slide input white to the left, if white is selected slide input black to the left. * Contrast enhancement 2: Slide color to a medium grey and enhancement slider to positive values. Slide input black and white more towards the middle. * Some poppy effect: Select a saturated color opposite to the effect color you want. Slide enhancement to high values. * Blending: Play around with the output white slider, too. It has the analogue function for blending, as the slider in layer blending options. Outline of how it works: * Pixel RGB values are converted to double precision floating point values from 0.0 to 1.0 * Selected color is then subtracted, sign and value stored separately * A power function with exponent depending on the enhancement slider is applied. This pushes the pixel color towards or away from the selected color * The modified offset is applied to the selected base color * The input black and white values are used to cut out a range of colors and scale the to the output colors (like some basic histogram change), (conversion back to integer is performed afterwards!) * Output colors are blended to original image (if box is checked) I hope you like my first post, :wink: best regards, Philipp
  16. I made this plugin to get rid of random ink blots on scanned pages. There are two modes, one builds clusters of pixels outside tolerance of the secondary color, the other builds clusters of pixels within tolerance of the primary color. If the cluster is within the size thresholds, it is painted over with the secondary color. It's found under Effects/Noise Download: ClusterClearEffect.zip Example pics: The source code is available here: https://github.com/edwardx999/PaintDotNetClusterClear This is my first plugin (my first C# project, in fact) so it's not very advanced yet. If you have any suggestions please tell. Also, I couldn't find the formula Paint.Net uses to calculate tolerance, so if you know it, please tell me. 7/16/17 Added Clustering Modes and Linked Sliders 7/15/17 Initial Release
  17. SubLCD This is a usability update of @xrl's original SubLCD resize plugin. See changelog below. Adjustments -> SubLCD Features Example Images Before (Actual and Zoomed-in) After (Actual and Zoomed-in) Changelog v1.2 by toe_head2001 (Jan 9, 2016) Fixed: Now works properly on selections (for real this time). Rectangular selections worked, but non-rectangular did not. Fixed: Now works when run from the 'Plugin Browser' v1.1 by toe_head2001 (Oct 9, 2015) New: Pre-resize and post-crop are no longer necessary. Simply run the plugin. New: Now works properly on selections v1.0 by xrl (Jan 15, 2008) Initial release Download SubLCD.zip Source Code https://github.com/toehead2001/pdn-sublcd
  18. Pie Chart Effects -> Render -> Pie Chart Features Renders a Pie Chart graphic based on specified Colors and Values. Can also render Labels on the chart. Outline Color, Rotation Angle, and Scale can be adjusted. Import from CSV files DONUTS! Screenshots Supported CSV Formats Tom, 9.9 Bob, 5 or: 9.9, Tom 5, Bob CSV files can be edited in MS Excel, or even Notepad. Changelog v2.5 (Dec 30, 2016) Changed: New tabbed GUI Changed: The chart data is now manipulated inline using a DataGridView (like a spreadsheet) New: Load CSV files New: Donut size is now adjustable Fixed: HiDPI issues v2.0 (Nov 7, 2015) Changed: Rewrote the Effect from scratch (excluding the UI) New: Adjustable Scale (0.1x - 1.0x). 1x means the pie fills the selection New: Donut Chart style option New: Render Labels option New: Exploded slice option. New: Option to not use an outline Versions before v2.0 were based on @evanolds' original Pie Chart plugin. v1.2 by toe_head2001 (Sept 12, 2016) New: Angle Control to rotate the chart New: Existing Categories in the list can be reordered New: Outline color of the Chart can be changed (Black, Gray, or White) Changed: Various minor fixes and UI adjustments. v1.1 by toe_head2001 (Aug 18, 2015) New: Display the numerical value of each existing Category in the list New: A random color is automatically selected for each new category. You can still change it manually. New: Text cursor is now automatically placed in the first textbox when the plugin is opened, so you can just start typing. Changed: Moved the help text to a fancy Help messagebox. There was no need to see this text everytime you opened the plugin. Changed: New icon from Fugue Icons. This is mainly to distinguish it from Evan's that is inside of EOEffects.dll Changed: Various minor UI adjustments. New: Metadata was added for the 'Plugin Browser' v1.0 by Evan Olds (Jan 6, 2012) Initial release Download: PieChart.zip Source: Changes and source code Some icons from Fugue Icons.
  19. Ruler Effects -> Render-> Ruler Description This will create a ruler of arbitrary length. This will NOT measure anything and will NOT convert pixel length to another unit of length. Change Log v1.0 (March 12, 2016) Initial release Download Ruler.zip
  20. Isometric Cuboid Effects -> Render -> Isometric Cuboid . Description Generates a Rectangular Cuboid in Isometric projection. Change Log v1.6 (Jan 9, 2016) New: Added option to disable Anti-aliasing v1.5 (Dec 31, 2015) New: Added option to Draw isometric Pyramid New: Added Fill options (Solid & Shaded) Changed: Moved some things around in the UI v1.1 (Dec 9, 2015) New: Added controls to adjust Line color and width v1.0 (Dec 4, 2015) Initial release Download IsometricCuboid.zip Source Code https://github.com/toehead2001/pdn-isometric-cuboid
  21. Gingham Effects -> Render -> Gingham . Features Generate a Gingham pattern with custom color, width, and line styles. Change Log v1.1 (Jan 9, 2016) New: Added option for Downward Diagonal Line style Changed: Minor UI tweaks and misc code clean ups v1.0 (Oct 3, 2015) Initial release Download Gingham.zip Source Code Source files and Git history
  22. Tattersall Effects -> Render -> Tattersall . Features Generate a Tattersall pattern with custom colors, line width, spacing, and line style. Change Log v1.1 (Jan 9, 2016) Changed: Minor UI tweaks and misc code clean ups v1.0 (Oct 4, 2015) Initial release Download Tattersall.zip Source Code Source files and Git history
  23. Screen Pixel This is an update to @Bleek II's ScreenPixel plugin. See changelog below. Effects -> Distort -> Screen Pixel Features Takes a image and breaks it into RGB components. Control the opacity of the RGB Automatically apply correct (3x) pixelation cell size. (e.g. if your RBG size is 2, a pixelation amount of 6 will be applied) Changelog v1.1 by toe_head2001 (Feb 24, 2015) New: added the ability to reduce the opacity from 255; defaults at 100. New: Pixelation is now built in, and can be toggled. Pixelation size automatically increases with RBG size. New: Metadata was added for the 'Plugin Browser' v1.0 by Bleek II (March 28, 2008) Initial release Download ScreenPixel.zip Source Code https://github.com/toehead2001/pdn-screen-pixel
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