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sutherlandws

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Everything posted by sutherlandws

  1. Hello: I use the magic wand tool quite often to select sections of my images to edit. I have found it quite effective to select large portions of a discontinuous region with a low Hardness level (using CTRL to make them additive), then increase the hardness to select other portions that, if I selected them with the current hardness, would over-select portions of the image. I can see that the addition of the live adjustment feature for Magic Wand will help me in many other instances, but in the one described above, it prevents me from using additive select and changing the Hardness. Is there a way to at least temporarily disable this new feature so that I can multi-select as I have in the past? If not, any suggestions for how to accomplish the same result with the new tool set would be appreciated. I did try to lower the hardness and multiselect (with CTRL) over and over again to get the same result, but it was a lot more work and the result I achieved was not as clean as before. In case I have 'misnamed' the updated feature, what I am referring to is turning on the Magic Wand at a given hardness, then selecting some portion of an image, and then, while the selection is still active, changing the hardness. In older versions, the currently selected portions of the image would not change. Now, the selected region dynamically updates 'as if it had been originally selected at the new hardness level'. Really cool, but, as mentioned, it hinders something I do a lot.
  2. I am designing a GUI for a 7" high resolution LCD (1280x800), and it the GUI is designed for a purely touch interface. I also want the icons to have a 3D somewhat realistic look to them. This is a custom GUI, and these are not .ico files, but image files being used by the software to act as 'icon tools'. o mock up the GUI for my programmers, I have been using PowerPoint. I have created many of the icons in PP, either by scratch or, more often, by compositing images together. I was showing the UI screens to the software engineers in PP format as well. Now I am at a point where we have been programming the UI in QT, and the programmers need actual image files (png format) to use in the code. I find that on many of my icons require modification (removal of blemishes, edge blending, recoloring, etc, and I have relied on Paint.Net to accomplish these tasks. What I have found, though, is that, when I export the files out of PP and into Paint.Net, the quality degrades signficantly, but they do not degrade nearly as much when I do the same maniuplations in PP. Here are a couple of specific examples of what I have tried for comparison. Take an image in PP, select it, Save it as a PNG file. Import that PNG into Paint.Net. For comparison, load the same PNG into PP. The image in PP is better in image quality than it shows up in Paint.Net. Take a PNG image in PP and scale it down to 1/4 its size. Zoom in and look at the quality. Take the same PNG image into Paint.Net and Scale its size by 1/4. Zoom in and look at the quality. It looks signficantly worse in Paint.Net. Is PP doing something different? My programmer needs my PNG files in a 256x256 format. I found that the size of the image on a PP page dictates its pixel size when exported as a PNG from within PP. So I end up scaling the images (by trial and error) to a particular size, compositing them, then saving them as PNGs. What I want to do is create the icons as layers in Paint.Net, scale the canvas to 256x256, and use the power of the tools there, then save them as PNG files. However, when I do this, and then load them into PP, there is significant degradation in the image quality. What I have had to do in order to use Paint.Net for this task and not lose too much in quality is to scale the images in PP to a large size, save them as PNG, import into Paint.Net, do my image processing (often using soften edges after surrounding the image with the color the icon will be sitting on in the UI, then deleting the background, exporting the image, importing it into PP, then scaling it down to the size I want, and Exporting as PNG. For some reason, PP scales these images MUCH more cleanly than Paint.Net. This is really confusing, because, in my mind, I should get much better results in Paint.Net than in PP, which is NOT designed for image editing. Any suggestions would be very helpful. I realize that I am a novice with Paint.Net, and all image processing programs, so I feel that I am missing something here. Simple test. Import PNG into Paint.Net. Save as PNG. The image quality degrades. Should this really happen? I welcome any suggestions. Please cc any comments to my work email (removed), since I do not often peruse this site. Thanks!
  3. I am using Paint.Net 3.5.10 for creating images for a GUI I am designing. I use the Glow effect (Effects/FastFX/Glow) for some of my images. It has worked fine in the past, but now, when I run it, it generates and error and forces Paint.Net to close as soon as I try to change one of the sliders. [Window Title] Paint.NET [Content] There was an unhandled error, and Paint.NET must be closed. Refer to the file 'pdncrash.log', which has been placed on your desktop, for more information. [OK] I have sent the log file to crashlog@getpaint.net, but was hoping that someone here might have experienced this issue and have a solution. I attached the image I tried to modify. To reproduce the crash, load the image, go to Effects/FastFX/Glow, then try to move any one of the sliders. Please cc any suggestions to my email (wss@brukeroptics.com), since I do not visit this forum very often. Thanks, Scott
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