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Kevin31

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Everything posted by Kevin31

  1. Yeah, this is indeed what I wanted. This neat little trick is really helpful, thank you very much pdnnoob I just did some short tests, but the results are much better now! @Ego Eram Reputo: The links you posted aren't what I wanted, but they are also very interesting, because I also use normal maps for my games. Thanks
  2. Hi guys, I am a german student and programming games in my spare time. I don't have much experience in paint.net, but so far it's my favorite paint program. Well, I am posting here because I have a probably pretty simple quesztion and need some hints, I don't want to become an expert in Paint.Net, but I simply want to find out which tools in paint.net I need to reach my goal. Basically I want to create a heightmap from a colormap (a game texture). Heightmaps are used by my shader to add additional detail to surfaces (see herefor a such a surface). This technique is called Relief Bump Mapping and produces pretty cool result if the shader gets a decent heightmap. My problem is that I only have colormaps and want to create the heightmaps in Paint.Net. So far I simply played around with the contrast and and brightness of the picture, but the results are not perfect... I uploaded some scaled down pictures which illustrate my problem a bit better: This is my colormap texture: If I am using my technique (changing contrasts and brightness) I don't get good results. The red parts show the most problematic zones of the heightmaps. Since black means no height and white means height, these regions don't contain any height informations... I already thought about using a edgre filter, but the built in one doesn't seem to be very good. Can anyone point me to some tutorials or tell me some tricks to solve this problem for an arbitrary color map, because I have lots of heightmaps to create and I really don't want to handpaint it. I simply want to add some filters and get decent results for relief bump mapping. Thanks in advance kind regards, Kevin
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