Xzerizon
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Everything posted by Xzerizon
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How to: Achieve a bloom effect?
Xzerizon replied to Xzerizon's topic in Paint.NET Discussion and Questions
... Now I feel stupid. I had no idea it was that simple. I managed it a little while ago using a long, complicated series of stuff including bidirectional blur and fragmentation. And then I learn this. Thanks, EER! -
How to: Achieve a bloom effect?
Xzerizon replied to Xzerizon's topic in Paint.NET Discussion and Questions
I haven't been able to find a picture yet, let's see... Ah, here we go. It's the sun effect in the center, basically. -
There's this bloom effect in many sci-fi franchises. Basically, a bloom effect is applied to lighting it make it look like it's glowing. However, the particular bloom effect I'm trying to figure out how to do is... stretched horizontally, for lack of a better term. Does anyone know how to do this?
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Using Paint.NET to create Normal Maps?
Xzerizon replied to Xzerizon's topic in Paint.NET Discussion and Questions
Ah. Thank you, BoltBait. As it turns out, the Normal Tools and Heightmap work spectacularly together. Thanks for the links. Yeah, I would have searched if I had any idea that normal mapping plugins existed. Unfortunately, I didn't. Oh well. -
Using Paint.NET to create Normal Maps?
Xzerizon posted a topic in Paint.NET Discussion and Questions
I've been using Blender a lot recently, and, not wanting to front the money to buy a Normal Map generation program or (oh dear) use GIMP of all things, I decided to try creating a Normal Map in Paint.NET. What is a Normal Map, you ask? Normal Maps are images that are used in conjunction with a texture to give the texture false 'depth', allowing, say, light to shine onto the bricks in a texture while not getting into the cracks between, or making light come from a specific side. The original texture: The normal map: The result: Not the best, as you can clearly see. How could I make improvements? Is this even practical? Any suggestions? -
SkullBonz: A nice piece, with some nice texture, but the border is really cutting it for me. pdnnoob: Very, very cool! Very well done. For critique, the planet's brightness seems a bit off, and it would be nicer to have some more obvious/numerous space clouds. Skullbonz: x 15 PDNnoob: x 19 It's a tie. Going to put in this work I made quite a while ago.
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No one has entered for a long time. I think it's frowned upon to enter twice in a row, but this would be dead otherwise.
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I've been trying to create realistic clouds from scratch. This is what I have so far. Make sure you click on it to view it in full size. What can I do to make it look more realistic? Anything about the texture or whatever?
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Seriously, how do you do all of this? Your artwork is exactly/nearly the style I adore. It's freaking amazing. Congratulations on the Galleria nomination.
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Barbieq25 Gallery - Gallery update 2 new p. 1
Xzerizon replied to barbieq25's topic in The Pictorium
Your latest pieces are absolutely beautiful. Death Came In Stages... just... felt right, if you know what I mean. My condolences on the death of your father. :c The dog paws are quite cute. Four dogs scamper around the house, leaving paw prints all over! -
nekoshin's gallery =^_^= [march 24, 2013 update]
Xzerizon replied to ShinichiOkazaki's topic in The Pictorium
Very nice work here. I laughed quite a bit at the error messages. The drawings are very good. The only complaint I might have is that the shadows, where you apply them, are a little too thick, at least for my liking. Keep up the good work! -
Absolutely beautiful. Sparkly, with well-blended colors. It feels perfect.
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Skullbonz Art Gallery - May, 5th- Train Set and more
Xzerizon replied to skullbonz's topic in The Pictorium
I know I'm a little late, but congratulations on making it to the Galleria! Your latest piece is nice, realistic. I like it very much. Almost photorealistic, in fact. [thumbs-up] -
No thanks/apologies necessary, ShinichiOkazaki. We're all here to help each other out. A little rearranging of your siggy will allow you to cut it down to size while still retaining the important features. If no one else wants to challenge chimay12321 right now, I'll enter with my current siggy. If ShinichiOkazaki wants to try again with an appropriate siggy, I'll step out.
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ShinichiOkazaki, that's a nice image. However, there is already a battle ongoing. Just giving you a friendly reminder! Minners79- A very nice concept and well executed. The shadows could be somewhat thinner, though, in my opinion. DrewDale- Also a cool image. Again, the shadows could be a lot thinner, though. As I like the concept of Minners79's better, the score is now: Minner79- 3 DrewDale- 0 Minners79 wins. I will allow the above entries to compete rather than enter my own, if that's allowed. (Not sure if that's covered in the rules.)
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I've been gone for a long time. Sorry, I feel like I have grown a lot since I last posted. For one thing, I've learned a lot of new things about coding. I already know some HTML, CSS, jQuery, Lua, Python, and Ruby. I picked these up rather fast- I kind of surprised myself- and I'm actually going to make a full-blown game with my newfound knowledge. I hope I have grown in my artistic talent as well- you be the judge.
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I'm trying to create a skybox (basically, a giant hollow cube that goes around a map to give the impression of a sky) for a game. However, I don't know how to create a good sky and such that fits within the template and looks smooth all around. Basically, the template is as follows: (note: this isn't actually the template. Each side is uploaded individually. The template is to show the wrapping.) So how would I create a good, realistic sky that wouldn't look messed up at the corners or not matching up at the top or such?
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This sig challenges you with me.