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Reptillian

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Everything posted by Reptillian

  1. Now, we have an answer. He said that full-size preview option for gui filter will have to be ready before release of 3.1. So, it'll be this month or the first week of next month give or take 1 week.
  2. Automatic backups for Paint.NET would be nice. I don't expect people to automatically think to save every 10 minutes.
  3. You could make your own plugin. This isn't really that hard to make.
  4. I'll ping @G'MIC as he's the only one that knows.
  5. A new version of Stitch will be in G'MIC 3.1. It will also be a Codelab plugin, but it would be painful to translate though.
  6. Coding is the answer. If you can figure the math out, you can code it.
  7. That's much more coherent. That will work.
  8. Description change request on Rainbowify: I think the added "This results in a image that has rainbow following the contour of the original image. " make it easier for non-coders to comprehend. I get that coders can understand it well enough without the added description.
  9. Another change that will come in 3.1 is full-sized preview. This would make it possible to have accurate Hitomezashi and Mitchell Concatenation preview. I will look at other filters that need it.
  10. Thanks @null54, I managed to address that issue. It's unlikely these characters will be used. And the allowed convention for Premade Palette name is compatible with most OS except Mac OS 9 due to character count limit. On Premade Palette, I have a question for users here. When 3.1 arrives and you are using Premade Palette, you will note this message: "96 Colors Restriction Exceeded! Disabled Export!" when a palette containing more than 96 colors is selected. Should this export block be disabled or should it be overridden by allowing split before export? There's also other palette format that doesn't show the message such as GIMP .gpl, and JASC_PAL. This isn't something that's hard to address.
  11. This is actually possible to code up in G'MIC. The easiest approach would be working with dynamic gui, and arrays. The most intuitive approach would be interactive version where you work with a window that contains the image, but that's just painful to do. Will let the OP know when it's done.
  12. Thank you, @Ego Eram Reputo and @lynxster4. Another update I have for now, and I know it's not much. I upgraded Premade Palette for when 3.1 comes. There has been some changes to workflow. In addition, you'll have the option to export palettes. Note this when G'MIC 3.1 arrives, look at filename before export because Windows doesn't support certain characters. Regardless, most of them will export successfully. I should probably find a way to address that though.
  13. I wish knew how to do that. I learned about system.threading due to a example.
  14. It doesn't work, it seems. I guess, I will have to add a warning to my plugin thread about that issue.
  15. @otuncelli Sorry to ask, but I am finding that threading seem unstable. No remedy here? GUI locks up for a bit for large images, and I have to wait for it to finish after clicking ok. Other than that, works.
  16. Popcorn Fractal has been updated! It is now multi-threaded all thanks to the help of @otuncelli. I will be applying the system.threading changes to my Thorn Fractal and also, I will be converting a few G'MIC-C# project to C#.
  17. @otuncelliI never knew of the system.threading thing. It absolutely run fast!
  18. Thanks, I have been able to get my code working now. The table idea actually slowed down the generation of Popcorn Fractal. I still want to know how to parallelize the code within PreRender though.
  19. I made the table version of it. There's a error about it being out of range. Table is generated from this python code C#
  20. This is something I'm interested into doing. How to parallelize it. It's not possible to put it in render. On 2. That might take some time to be doing. Doable, but takes a bit of time. I doubt that they do affect performance that much. My test with dummy code shows it is at least 2 times faster. Half as fast as the multi-threaded version coded in G'MIC. I will see if the table suggestion works.
  21. I can confirm: C:\Program Files\paint.net\Effects\WhatIsIt.Effect.dll, version 0.1.0.111 Name: WhatIsIt.Effect Type: Effects.WhatIsItEffect Version: 0.1.0.111 Author: Martin Osieka Copyright: © 2015, ComSquare AG, Switzerland Website: http://forums.comsquare.ch/viewforum.php?title=Paint.NET Tools This plugin is incompatible with this version of paint.net.
  22. A long time ago, @MJWsuggested I should use delegate for Popcorn Fractal. I had done that, but however it is slower than non-lambda delegate version. It was supposed to be faster. Here's the two codes with StopWatch and Debug built-in. The A is the non-lambda delegate version, and the B is the lambda delegate version. B is newer than A. Popcorn Fractal A Popcorn Fractal B
  23. I will be updating the Popcorn Fractal soon. I think I have a idea of what to do with Lambda delegate, but don't know how to return expression from a Func Function yet. Found my solution.
  24. G'MIC 3.1 is about to be released. Serendipitous Circle will be available. There is also an upgrade to Popcorn Fractal [Transformative]. Here's the upgrade output:
  25. You can also use WinCompose. Here's some examples with Umlaut. äÄëËöÖ. It is better than Windows Character Map.
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