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AhmedElyamani

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Everything posted by AhmedElyamani

  1. recolor tool and Brush tool may be your best friends . also Smudge plugin may be useful .
  2. Well, thanks a lot! that's what i was trying to do , i was creating layer and putting the dark color , then dublicating it , then running Median to make it smaller then runner Curves to make it lighter , an so on for some times , and then i run guassian blur ... This technique gave him some good looking arms and chest , however , his stomach mussels needs some more work that i can't achive Here is the result so far : (clickable image)
  3. Hello, okay s i've drawn this okay warrior , it's still a rough sketch , but as i said before , i suck at coloring! This is the warrior so far This is a mini image of him (which i drew and could color easily) : Here is the outline of the full warrior (which i drew but i can't color it , note that i put colors just as place holders) The coloring style should go with the hair in the same picture (i drew and colored that hair as well) , the coloring style should be perfect if like this (This image is not drawn by me): I need Your tips-tuts , please . cough **Aislin** cough . Thanks in advance! Ahmed
  4. Wow! that's brilliant i love it ! Keep up the good work . despite a small note : be sure to recolor the inside of the cat's ears to be pink . Ahmed.
  5. i'm not trying to Vs the amazing entry of Yellow man . i just did this for fun : Ahmed.
  6. I Thought everybody can see the "Publishing ONLY!" written here .. i thought wrong .
  7. sorry, but probably i don't understand . okay this is my pseudo code: { //pseudo code //argument0 = x //argument1 = y //argument2 is the color to fill with // old color is the color of the mouse pixel when click , it's set before // exit; means stop executing for (i = 0; i < room_width; i+=1) for (h = 0; h < room_height; h+=1) {floodChecked[i,h] = false;} /*this line is what needs edit*/ if (getpixel(argument0,argument1) !=/*as said above , old color is the color of the first pixel when mouse clicking...i want to reaplace that with tolerance*/ oldColor) exit; if (argument0<0)||(argument0>rect.Width)||(argument1<0)||(argument1>rect.Height) exit; if (floodChecked[argument0,argument1]== true ) exit; /*color*/setColor(argument2); /*drawing*/drawPixel(argument0,argument1); floodChecked[argument0,argument1]=true // this recalls the script DrawFlood(argument0-1,argument1,argument2) DrawFlood(argument0+1,argument1,argument2) DrawFlood(argument0,argument1+1,argument2) DrawFlood(argument0,argument1-1,argument2) } i just want to replace that line or that variable "oldcolor" , with a somewhat lines that applies tolerance . How ? I mean , what is the relationship between the original color and the other color ,say like tolerance 50% . Thanks . Ahmed.
  8. Thanks. okay i've been able to write a somewhat method for my Flood Fill Algorithm , however , i still only need to understand the Tolerance Part. This line of Pseudo code that needs edits : // this checks for the exact same color if (color!=pcolor) {exit;} Okay, How is the Tolerance probably done ? Kinda tried to use google but failed.. Thanks again.
  9. That's Ok i used A drop down list , it kinda does it . Ahmed
  10. Sir , Can i please see the Codes For Flip Vertical and horizontal plugins ? Thanks ! Ahmed.
  11. Gentlemen , i can Do it mathematically , but i don't want this , i don't want the user to be confused , i want a way to force the user to choose one of these . But if this fails , i'll just do it mathematically .. Ahmed
  12. Hello, Yet again while using code lap (Still learning the very basics) , i had something that i can't sum up myself . Okay , what i need to do is to force the Angle chooser to allow the user to choose one of these values: 0.00 (Right) -45.00 (Down Right) -90.00 (Down) -135.00 (Down Left) -180.00 (Left) 135.00 (Top Left) 90.00 (Top) 45.00 (Top Right) These are the only directions i need the user to be able to get , (I Want the plugin to force that , i mean i don't want him to give -47.00 for example). Can somebody please help me? Thanks. Ahmed.
  13. AA's_assistance , search for it in the plugin index Also you might find Feather useful Ahmed
  14. Strange , it doesn't happen to me, can you take a screen shot , please ? Ahmed
  15. AA's_assistant , look at the plugin index to get it also there is Feather Selection Ahmed
  16. Here is how to do it: 1- Create a new layer. 2- Fill it with black. 3- Using the gradient tool , setting the mode to Linear (Reflected), and setting the filling mode to Transparency Mode . 4- Click in the middle and drag until you get to the result you want . Hope This helps. Ahmed
  17. That's really well drawn cartoon ! , i have a little note, His legs shouldn't get rounded before his tail , This gives it a strange look (unless it's meant to look like that ) Ahmed
  18. Thanks all, i guess i'll stick with 26.565 because it's easy to draw , i'll also get some shapes from the famous isometric games and see the angle Thanks Ahmed
  19. Hello, Oma, thanks for the fast reply these are some shapes i drew on the 26.565 angle: The houses looks Ok , right? Please tell me if that's wrong i find 30 angle a bit harder when trying to draw a house .. Ahmed
  20. Hello I want to know what is the better angle for drawing isometric stuff , Searching came up with 30 or 26.565 . however , i find 26.565 easier to draw with the pencil tool and i think it looks better . But 30 is very simple to draw because Paint.net helps me to do it when pressing Shift with the line tool . So both drawing is okay , but i want to see your opinions about which one looks more like a professional isometric style , Here is an image of two boxes: Thanks , Your Opinion really matters Also here is another Request for PDN 4.0 : Try to include 26.565 angle in the line tool aswell , this will be very useful .. Thanks a lot. Ahmed
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