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ratty redemption

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Everything posted by ratty redemption

  1. personally i'm impressed with the performance increase i've seen in 4.0 and i only have a mid range laptop: cpu: intel core i3 2350 2.3 ghz ram: 4 gb gfx: intel hd graphics 3000 os: windows 7 home premium sp 1 i recently downloaded the trial version of corel's paint shop pro x6 and testing it on the same laptop it had severe performance issues, so paint.net is considerably faster than that commercial image editor, at least in some areas.
  2. request: rick, could we please have the active layer being set to which ever layer is last toggled visible? currently the layer dialog window retains the same active layer (which is intuitive for us users) and yet toggling a layer off in the layer window changes the active layer to the next visible layer beneath it (that is inconsistent from a ux design perspective) which in project files with lots of layers, can scroll the layer window down to the new active layer, forcing the user to scroll back up, and reselect the layer they were testing the visibility of.
  3. hi tr, i found another potential bug with paste fill. i appear to be only able to use it on a filled in background or layer, not a new clear layer. i tested this several times. can you test it your end?
  4. hi rick, i have another request. could the tools menu display the tool shortcuts the way the other menus do? ...i assume regular users will eventually remember them, but i think for new users it could help and save them time looking them up online.
  5. hi again, are there any shortcut keys for zoom and panning? it's a little cumbersome to use the scroll bars when zoomed in a lot. i tried the h key but that does not appear to pan.
  6. hi rick, i noticed what i assume is a bug in the layer properties. if i click on the slider, then use the left and right arrow keys, they decrease and increase the opacity as i would expect, but the up and down arrow keys appear to be inverted, ie up is currently decreasing opacity, rather than increasing it. although if i click on the numerical box and use the up and down arrow keys, they are increasing and decreasing respectively. basically, it's inconsistent between the ui elements. i also have a feature request. is it possible for the dialog windows to remember their last used positions? i ask because when ever i open the layer properties for example, i first drag it out of the way of the image i'm working on. doing that multiple times in a session slows down my workflow.
  7. cool, thanks very much tr, seems to be working perfectly now.
  8. hi pyrochild, i recently got back into using paint.net, and i'm very pleased with the performance and results of your smudge plugin, running.on my mid range dell laptop. previously my 7 year old, singe core pc, would lag too much to be able to use your plugin. i don't know if you are still maintaining it, but is any chance of you adding in the ability for us to enter numerical values for the pressure and jitter sliders, perhaps by double clicking them? i ask because i do all my work nowadays with the laptop's touchpad, and it normally is accurate enough for precision tweaking of values etc, but with your sliders here i fail to get the exact values i desire, often i struggle to even get them back to the default 25 pressure. if the api doesn't allow us to type in values, could we have nudge buttons either side of the sliders? i accept you might be too busy with other projects to implement the above, but i hoped it was ok for me to ask?
  9. hi technorobbo, i just started using your paste fill and i like it, although i've found a critical crash bug. i'm using paint.net 4 5168 on a win 7 mid range dell laptop. i'm aware this is user error but in repeated tests, if i attempt to run your plugin without first copying a selection to the clipboard then your plugin's ui starts to hang, even when the cancel button is pressed. then my cpu usage shoots up and i have to use task manager to terminate paint.net. i just thought you should know this, in case no other users have reported it?
  10. cool. i've recently wanted to get back into making video game textures, and i tried several free image editors. some had potential but were no longer in development, others like gimp, are powerful but i personally don't like the interface. so i thought i'd try the new paint.net and i really like it's interface, it's uncluttered and polished looking, and as soon as i've found all the plugins i think i'd need, i'm looking forward to working with it, hopefully for several years to come.
  11. understood, thanks. do you guys think most of the broken plugins could work again if either they are updated or paint.net has more backwards compatibility built into it in the future? and i'll check that list if i find any others.
  12. sadly none of this pack is working for me, i'm using paint.net 4.0 (β 4.0.5168.12074)
  13. @millern, yes these normal map tools would certainly help with the development or modding of current gen textures for games engines, i work with the idtech engines, and although the bethesda engines have subtle differences, most of the principles are the same as far as textures and shaders. if you want to read some newbie friendly tutorials on games dev and modding, you can visit this link, there a few on normal mapping as well if you scroll down the page: http://www.katsbits.com/tutorials/ also blender 3d, uses glsl materials and lighting and what we see in the realtime previews can be quite close to what we'd see in game, whether that be idtech, unreal engines etc. the blendercookie site has some excellent video tutorials on blender, and even if you don't use that modeling app, you could learn a lot about the workflow of current gen models, materials and textures. again you might want to scroll down the page to get to the free tutorials: http://cgcookie.com/...ormal%20mapping i'm currently writing a tutorial on katsbits for the creation of skyrim type rock formations, and i've been using paint.net for the diffuse and specular textures. with gOUJOSAMMA's normal tools i might be using them alongside the normals i bake from blender. hth
  14. hi, i often work with normalmaps for game engines, and am also grateful for these tools being added to paint.net, also kudos for the tutorial, much appreciated. i did notice what i think might be a typo in your sub menu title. it seems to say 'the normal tools (with a ' before the t ) if that was a typo would you mind fixing it? as it does look odd compared to the standard menu syntax and i personally like the tools to be in alphabetical order.
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