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nexxuscommand

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  1. I am looking for the same type of plug-in. Basically what is needed is a way to define an area, say 32x32 (or some definable x/y area) then how to tile (mirror vertically, mirror horizontally, rotated 90/180/270 clockwise, rotated 90/180/270 counter clockwise, random* [randomly do the or more of the prior operations but will do a different effect on each tile) how to edit (world wrapping [anything that goes across the tile boundary will be rendered to the opposite side of the defined area) Now that the box has been defined and how it should mirror, anything that is drawn, pasted or modified inside the box, is instantly rendered to the other tile sections. This gives a live view what the tile tiled effect looks like at any given moment. Ideally the defined box should have a world wrap option so anything moved outside the tile will appear on the other side of the tile. This should be a fairly easy plug-in to make. The key is to automatically render and wrap the drawling as the texture is being edited. Hope that all makes sense.
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