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devguy

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  1. Level.ColorInLow set property (it uses value.R for everything instead of value.G or value.B ): public ColorBgra ColorInLow { get { return this.colorInLow; } set { if (value.R == 0xff) { value.R = 0xfe; } if (value.G == 0xff) { value.G = 0xfe; } if (value.B == 0xff) { value.B = 0xfe; } if (this.colorInHigh.R < (value.R + 1)) { this.colorInHigh.R = (byte) (value.R + 1); } if (this.colorInHigh.G < (value.G + 1)) { this.colorInHigh.G = (byte) (value.R + 1); } if (this.colorInHigh.B < (value.B + 1)) { this.colorInHigh.B = (byte) (value.R + 1); } this.colorInLow = value; this.UpdateLookupTable(); } }
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