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awakeneddragon

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awakeneddragon last won the day on February 3 2012

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  1. HOLY time saver, dan9298! Making various roof tile patterns and this will SO come in handy from here on out (Beats the zoom tiling trick by a LONG shot for delicate lines!)
  2. Aaaannd, I HAVE it! Thank you very, very much delpart! The clouds are a red herring! All of the magic actually happens on a different layer! I was working in multiple layers and doing effects to see what would happen to the whole image (perhaps not the best way to go about it). I certainly had the cloud layer, but it was only an overlay. It was in the flat color layer beneath were the magic happened: New layer > Paintbucket light gray (808080) > Add noise (Intensity 60, Coverage 30) > Splinter (Splinters 9, Distance 12) VIOLA: Elephant skin! Add layer (Overlay) > Clouds (404040 and 808080 is my favorite) VIOLA: My red herring texture! I was trying to go for a mud crackle effect (thank you for THAT link, delpart), but was unsuccessful. So I was playing/hunting for ANY kind of organic cracked effect. I hope this impromptu tutorial helps some folks--it's only a small way I can pay you all back for such a great program and site! JOKE: When do clouds look like an elephant? ANSWER: When you look for mud!
  3. You all ROCK! Especial thanks to welshblue for working on it--and even making something new! And, Red ochre, ah! You're taking it where I figured I could go with it. Awesome! Indeed, I was pretty sure that I ran a dents (at 1), and delpart GOT the original look with the key that I hadn't written down: Duplicate the layer. Thanks a TON, delpart! Now I can go back to playing instead of pulling my hair out (^_-)v Thank you all!
  4. Thank you, but I won't take credit till I can do it again (@.@)> I definitely have a splinter in there, yes. I've been looking at the files I was working on at the time and I was playing with the splinter function. I can definitely SEE it. But what combination of effects produced the veins... I keep looking at the reference images I was working on (I was actually trying to produce a mud crackle effect), and there's some glimmer THERE, but I can't quite seem to grab on it it. (I tried a TON of stuff trying to get that mud) I'll keep trying!
  5. Seems simple enough. Render clouds. Check. Throw some noise or grain down. Check... How the HECK did I get the little fiber effect in there? The borders look suspicous, like I threw a displacement in there. I don't think there's a blur (or else a very small one) because while the grain is muted the fibers are quite clear... ARGH! I was playing around trying to nail something else and ended up with the fibers, which is cool enough that I want to play with THAT more, but as much as I play I can't get the effect again--and THIS is a recipe that I did not, for some reason, write down! Help!
  6. WIP. This is supposed to be a representation of a road in Japan for a game using modular tiles. Grid lines separate areas of the tile. The (WIP) green fields can be swapped out for buildings. The sidewalks have non-slip areas (redish) and guides for those with sight challenges (yellow). The diamonds indicate care is required. In this case, a cross street is coming up. The speed limit here is 40kph. Thank you for looking!
  7. Thank you for the encouragement! I can't seem to bend the software to my will yet. And, when I do hit upon something, it seems that I do by accident (and then I can't seem to repeat it!). I suppose I should take notes! Anyway, here's progress:
  8. Sorry for the necromancy, but I'm relatively new to paint.net and really appreciate all the tutorials. Anyway, here's my attempt at an overhead shot of water going up a sandy beach. It's totally WiP because I'm still trying to figure things out, but, I think the displacement I used for the sandy bottom turned out well (think I'll try a different color other than black for the shadow...)
  9. My first tutorial! Always wanted to generate a planet, and this was a great way to get to know my paint.net software. It was a lot of fun! Thank you very much! Here's my first planet (though drastically resized to upload!):
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