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Red ochre

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Everything posted by Red ochre

  1. 😁 - I sometimes call it that too... do you get the TV show Taskmaster in the U.S.?
  2. Well done @NSD very impressive! ⭐
  3. Welcome to the forum MagicSponge123! Have you accidentally turned on the 'pixel grid' button? (the icon below the word Effects)
  4. Looks good! I'd not heard of Mookaite, but Google is a wonderful thing!😉
  5. Unfortunately it is not possible for plugins to show guide lines 'between' pixels when zoomed in the way that the built-in pixel grid does. However you may find Compo Grids useful. Perhaps set line width to 1 and run it on a layer above your image at a low opacity - this should at least help line things up?
  6. That was the easiest way to create a radiused inner and outer curve to connect the two rectangles.
  7. @lynxster4 - I did experiment but was too lazy to upload an example 🙄+ got distracted trying to make the pipe shape in Shapemaker and gave up!ðŸĪŠ I think a re-useable shape might benefit @Hodor but arcs of circles joined to rectangles are trickier than I remembered!😄
  8. Hello Dan - welcome to the forum! You could also try one of these plugins: 'Distort this' or 'Quadrilateral Reshape' here.
  9. Pdn 4.2.16 I notice that radial blur leaves transparent 'holes' at the corners of an opaque layer when using the default quality of 2. Particularly noticeable at angle ~= 357degrees and moving the centre of rotation makes it worse. Strangely this doesn't appear to happen at other quality settings?
  10. Are the things you are trying to delete on the active layer? https://www.getpaint.net/doc/latest/WorkingWithLayers.html
  11. Another option would be Rick's new built-in effect called 'Quantize'? It's found in Effects/Color/Quantize. Try using it on your full colour image and setting it to two colours and full dithering, then convert to Black and white. You could also try Boltbait's 'Floyd Steinberg dithering'.
  12. Hello Nina, welcome to the forum! Ash's tutorial is quite old, you may now find it easier to use my 'Flourish' plugin with zero curvature to achieve the same thing? See the third post in this thread 'pointy line'. The plugin is described here and is in my pack (link in sig).
  13. Thanks for compliments! The plugins mentioned can be a little intimidating for the less experienced but play around with them and if you get stuck just post in that plugin's thread and I'm sure you'll get help. Remember to save your project first as a .pdn file (with layers) and when finished save as a .png with a transparent background so you can use the star trail for other projects.
  14. Hello Telwin, welcome to the forum! I can see two approaches: 1. Create a layer of stars (as 'objects' on a transparent background) then erase parts to leave the overall shape you require. Two plugins would be useful for this approach. Pyrochild's Random shape filler or the more complex and versatile version by TechnoRobbo, here. 2. The second way would be to add the stars directly. Brush Factory can help with this - you can even create your own star shape brush. Personally I would use a combination of both approaches. Note that once you have the star shapes as 'objects' it is relatively easy to change the colouring to get a glowing effect. (I used these techniques to get the star trails in image #75 in Galleria thread.) Hope that gives you some clues - Good luck!
  15. 1. ColourEdges: Here's the code for EdgeShader5. It uses my old slow method for the distance but the method for finding colour edges could be adapted. First apply the AlphaEdges method then the ColourEdges method to the src surface and store whether a pixel is an edge or not in a bool array [w,h], then apply the fast distance algorithm to the array. Note: I don't think the 'dest' surface is required for these methods. Probably best to add a seperate colour threshold slider too. Alternatively, if you are directly using the alpha values of the src surface. The tone gradient Magnitude Method could be used to find edges if restricted to a 0 to 255 range. That method is very much like that for TG Angle and is also in the zipped folder. 2. Metallic colours: Also the code for ToneGradientAngle. The faux metallic options are combination of preset colours and blend modes in the GetShading Method. They seemed popular. I used a 'TwoPixels' struct for these but easy enough to change that. I don't foresee any problems adding them - but you never know! I've attached the zipped.cs code for these three. Forgive my eccentric coding style, Good luck!
  16. Running it on a layer without transparency crashes Pdn. My crash log shows the same error as @Remake reported. I was also hoping you would include the other edge detection methods as in my slow EdgeShader5 prototype. This would make the effect very useful for textures too. (The tone-gradient magnitude detection method is quick and doesn't require calling G'blur). The opacity threshold could simply be an edge threshold in that mode. Object edges/alpha should remain the default though. Don't worry too much about using the anti-aliasing to alter the shading, some ideas are more trouble than they are worth! ... your Height map smoothing plugin is great for correcting that already. A few more colour choices in the drop-down could be useful for users too. Basic primary colours perhaps or I'd be happy to share the faux metallic option methods I used in my Tone Gradient Angle effect - I think they could be adapted. P.M. me if you want the source for those methods... if I can find them! Thanks for all the work you've put into this one.⭐
  17. I hope you're ok and happy birthday if you see this.âĪïļ best wishes.

  18. I like the new Quantize effect and save options - many thanks! And I've learnt that '#' (octothorpe?) is shorthand for 'number' in U.S. English.ðŸ˜ē #
  19. First example is in simple perspective (perspective lines converge at one vanishing point), Second example is oblique projection. Trying using MJW's 'Vanishing Trails' for the depth, where older tutorials recommend Pyrochild's Trail.
  20. Use Edit/Invert selection first? https://www.getpaint.net/doc/latest/SelectionTools.html
  21. Hi MJW - have you tried using Shapemaker for your method of working? I suggest copying your image to the clipboard, open and maximise Shapemaker. Select cubic spline (2nd blue icon), snap to grid off and deselect path before starting another. (Other curves are available 😉) I recommend saving the shape but the 'draw on canvas' function is much better now than it was. Just a work-around if Rick's 'to do' list is too long!
  22. The cursor position is shown at the bottom right for both the lasso select and the rectangle select? (Just after canvas size). Zooming-in helps when accurately starting a selection and the keyboard up/down left/right arrows give more fine control over cursor position. Ellipse select is more complex but all the relevant info is shown at the bottom of the window.
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