Red ochre

  • Content Count

  • Joined

  • Last visited

  • Days Won


Posts posted by Red ochre

  1. @E.E.R - I should have looked harder...who would expect it to be in a logical place!😉


    @Old Banshee (Frank)
    You cannot select directly by shape but you could select all shape-A's, for instance, then save that selection for later use. (See E.E.R's links).
    Your method of colouring the selections as objects and saving on another layer my be just as good for one image.

  2. Additionally, selections can be copied (Edit/Copy Selection) then pasted into a text program such as 'notepad' and saved as an '.xml'  '.json' (Edit by Rick: it's actually JSON, not XML) file.
    They can then be re-used at a later date by copying the .xml text in notepad then using 'Edit/Paste Selection'. They remain 'vectors' until committed to the canvas - as I understand.


    @E.E.R. - I couldn't find this in the documentation - but I didn't search for long ;-)


    @old banshee - well worth reading through the docs though (press F1 while Pdn is open).

  3. Thanks!


    You know far more than I will ever know regarding web technology.
    That said, I've been using Kaspersky for years and if they wish they have access to everything on the computer do Microsoft. There's not much I can do about it (without a much deeper knowledge). All I can do is trust them both, unfortunately.
    It's a Lenovo laptop too ... I'm sure there will be O.S. 'backdoors' from all software and hardware providers.
    I've long thought that the purveyers of AV could be the writers of malware... like the glazier's children breaking windows.


    The whole website thing is new to me. Html and CSS are well explained on W3schools (php and javascript are next on my list) SSL is a complete mystery!. If you have recommendations for other useful learning sites please do share.


    All the best.

  4. Whenever I follow a thumbnail link to an image hosted on Postimg I get warnings from my Kaspersky anti-virus... It blocks what it thinks is malicious and still shows the images - so not a great problem for me. Just thought users should be aware... I assume it's no great danger?...what do others think?

    Here's the message:


  5. Hi Vagabondi, thanks for commenting.


    Time is always the problem. I must upload more recent ones, sometime. I've also got some more effects that need work.

    It took ages creating a website for my real paintings too: Here if you are curious.


    That sounds like I'm complaining - I'm not!
    (Learning to code in has helped to learn html/CSS and may help when the computers finally take-over!  🙄)


    It was meant to be a driftwood tree stump btw but a dragon is more fun.
    Water, particularly rivers and seas do fascinate me... analogy of emotion? possibly. Life (and time) are still mysteries to me but all images need light and dark.


    Many thanks for the compliments, happy Christmas (Or however you mark mid-winter)...and seasons greetings to all.:beer:

    • Like 2
    • Upvote 2

  6. I know nothing about .DDS and I don't know what you want to do to the alpha channel?


    My 'Alpha Threshold' plugin can show alpha as a colour but is not intended for height map editing. Perhaps combined with Pyrochild's 'Curves+' on alpha setting?

    If you are writing stuff for games you clearly understand what an alpha channel is. Therefore, why not explore codelab to write exactly what you require?
    All code needed is there (currentpixel.A) and I'm sure you will be helped if you have problems (post in 'Plugin-developers-central') people who know what they are talking about (probably not me!🥴).

  7. Well done Vagabondi (for both images).🙂


    Thanks for posting WB.😉


    The tutorial s quite old and 'Rotate and Zoom' might not be exactly as the tut' settings. A alternative would be to use my (& MJW's) 'Aardvark' plugin. Use the tilt angle control. It allows much higher sampling rates and 'quality' but can be slow because of that. Move the samples slider to 'quick' whilst getting the settings right then return to high quality before rendering. Experiment!

    • Like 1