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Posts posted by null54

  1. 1 hour ago, Ferdari said:

    Where is the Disable Metadata? i was using Paint.NET for creating Stickers for whatsapp, now stickers don't work anymore because metadata is saved on the file without asking.


    Please allow the user to not preserve Metadata.


    That option was removed to maintain consistency with the built-in FileTypes when the plugin was bundled with Paint.NET.


    Quoting @Rick Brewster‘s reply on GitHub:


    Yeah my advice has generally been to use an external utility to strip the metadata if that's what someone wants.

    Basically, either all of the built-in/bundled FileTypes should have a "keep metadata" option, or none of them should.


    It sounds like WhatsApp may have a metadata processing bug.

  2. 56 minutes ago, thanhsai said:

    Content aware fill


    Content Aware Fill woks fine in Paint.NET 4.2.7.


    56 minutes ago, thanhsai said:

    Circle Text (I cannot use other fonts).


    Circle Text can only use TrueType fonts.


    On 7/13/2016 at 11:59 AM, AgentGoodspeed said:

    It's my understanding that plug-ins in can only use TrueType fonts and not Open Type fonts.

  3. 1 hour ago, Ask4 said:

    This is the File, I thought maybe there were only a few corrupted sections, because the most of the code is still there.

    It would be very nice if someone could look over it.


    I was able to read some of the layers using Irfanview with the ImPDN plugin.

    I uploaded a zip file with the extracted layers:


    1 hour ago, Ask4 said:

    I also noticed that the thumbnail in the windows explorer works fine, I don't know if this has anything to do with it


    The thumbnail is a PNG image that is located in a different part of the file than the layer data.

    • Upvote 2

  4. 4 hours ago, H1mself1to said:

    Question: The plugin brings 3 bars, X - Y - Z, each of these seem to affect a different parameter, can anybody tell me what these parameters are or how to generally scale each bar??


    That would most likely depend on how the game you are trying to modify uses normal maps.

    A tutorial for Skyrim character model normal maps can be found here.


    4 hours ago, H1mself1to said:

    Are normal maps useful for mostly everything, or just the things that are static? (like for example, yes to trees and no to creatures)


    Normal maps are a method of applying bump mapping on 3D models, see

    In Skyrim normal maps are used by many model types: character, tree, weapon etc.


    4 hours ago, H1mself1to said:

    Also, when saving a DDS image, theres a checkbox with the option "cube map from crossed image", should I leave this option ON? Doesn't seem to have an effect in image size (bytes).


    That option is only relevant when creating or editing cube maps, it should be left unchecked for other texture types.

    • Upvote 2

  5. 5 hours ago, Laurie said:

    When buying PdotNET through Windows, and gaining access to WindowsApps folder, the likely candidate appears to be the Bundled folder where there are the DDSFileTypePlus and WebPFileType folders by default. Just popped it in there, no containing folder required?


    The Windows Store version requires FileType plugins to be installed into <Documents>\ App Files\FileTypes.

    See  for more information.

  6. 7 hours ago, M0lz said:

    With Paint.NET there is no Image Information, for example :


    Load up any of the now supported .dds files, BC1 (DXT1), BC2, BC3 (DXT2), BC4, BC5 (DXT3), BC6H and BC7 compressed formats and the A8R8G8B8, X8R8G8B8, A8B8G8R8, A1R5G5B5, A4R4G4B4 and R5G6B5 uncompressed formats.


    The Intel® Texture Works Plugin for Photoshop® does not show any of that information either.


    7 hours ago, M0lz said:

    Does it give Paint.NET any information which could be used to inform the user ?


    The DDS plugin does not give any format information to Paint.NET.


    7 hours ago, M0lz said:

    I now need to save the file in the original format .. But have no idea which to choose. If its a game Diffuse Texture, it should be BC1 (DXT1), if it has an Alpha Channel it should be BC3 (DXT2), if it is a Normal / Bump map texture it should be saved as a BC5 (DXT3) or even BC7 / ARGB8 uncompressed - Without knowing the original format we do not know what to save it as and what formats can be applied either with or without compression.


    That can be solved with a file naming scheme that describes the file type.

    For example, Skyrim textures use suffixes that describe the texture type, _n for normal maps, _g for glow maps etc.

  7. 1 hour ago, Elvis Hbpbgrtnk said:



    You should be able to overwrite the files in your Effects folder with the files from the latest version.


    After downloading the latest version of the plugin, copy Gmic.dll and the gmic folder into the Paint.NET Effects folder.

    Windows will prompt you to replace the existing files.

    • Like 1

  8. 14 minutes ago, QwertFixy said:

    I tried to follow your directions and it doesn't seem seem to work, so I'm a little confused. I'm getting Preview warning 'This filter requires at least two input layers.' I have data on clipboard, background and three empty layers.


    Are you copying another layer from your Paint.NET Document?


    I noticed when testing version 2.7.4 that the clipboard code used by plugins was not seeing an image (copied from Firefox) that the main application could paste, but it worked fine if I pasted the image into a new document and copied it from within Paint.NET.