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pleabo

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  1. I wrote a message (I guess a private one) and then found this, so I'll message here also. 

     

    I absolutely LOVE the Kaleidoscope plugin! K4os.Compression.LZ4.dll

    But it recently vanished from my program. Can you tell me how to reinstall it? I'm not a techie, so please put it in words even I can understand. 

     

    Thank you very much, 

    Alema2021

  2. In the Red, Green, Blue and Alpha text boxes, the left and right cursor keys are not operational making it somewhat difficult to edit the equations.
  3. pyrochild, thank you so much for the help and advice.
  4. For and effect I am envisioning, I would like to get a copy of the Source Image to display and manipulate in the Effect UI for later saving to the PDN window. Like Liquify does. All my attempts at getting the source image to a PictureBox have failed. Here is one of my attempts at getting the source image: protected override void OnSetRenderInfo(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs) { if (firstTime){ // usually goes three times on the start of the effect?? MessageBox.Show("OnSetRenderInfo"); firstTime = false; PaintDotNet.Effects.FFPConfigDialog m_dlg = new PaintDotNet.Effects.FFPConfigDialog(); m_dlg.pictureBox1.Image = (Image)dstArgs.Bitmap; } base.OnSetRenderInfo(parameters, dstArgs, srcArgs); } This does not change the pictureBox1.Image, nor does anything else that I have tried. Later I need to get the transformed image to dstArgs.Surface. Any help appreciated.
  5. I'm finding this plugin useful for one of my tasks - extracting frames from animated GIFs, modifying them and making a sprite sheet (PNG) of the frames for use elsewhere. I also tried to edit an animated GIF and save it as an animated GIF. The saved GIF did not use the original optimized palette and ended up with a dithered (lower quality) image. Is there any way to use the original optimized palette? I looked extensively through this forum. Here is my example: Click to enlarge PatrickL
  6. FYI - I liked the Color Phase Shift effect and decided to try it in a Filter Factory format. (See null54's PdnFF in the Plugins - Publishing Only section) Works fine!! Save the following as "Psychocolor0.txt" and Load into null54's PdnFF: Category: Color Title: Psychocolor - Color PhaseShift Copyright: Freeware Author: Red ochre / [dpl port] R: put(r*D/255,0),128 + 127*sin(get(0)+ctl(0)*4)/D G: put(g*D/255,0),128 + 127*sin(get(0)+ctl(0)*8)/D B: put(b*D/255,0),128 + 127*sin(get(0)+ctl(0)*12)/D A: a ctl[0]: Phase Shift val[0]: 128 These kinds of calculation algorithms work nicely in Filter Factory format. edit1: updated to latest Red ochre equations. pleabo
  7. This is a slightly different Color Replacement plugin. Another replace tool which might work better on some images. Color replacement is very image dependent, and different approaches work better on different images and even when it is pretty good, you may have to touch it up to your satisfaction. This one allows source color selection with either a cursor on a thumbnail of the image, or the using the primary color. Then selection discrimination can be with either Hue or RGB and there is a tolerance slider. The selected color may be made Transparent, replaced with a Solid Color or replaced with a Hue The selection can be Reversed. i.e. change the colors not selected If replacing with hue, the Intensity and Saturation can be modified with sliders The new color is selected with a color wheel Here is the User Interface: (Click to see full size) and some results: (Click to see full size) Works best on images with distinctly different colors. Unzip and place the DLL in the Effects folder. V1.0 DPL Color Replacement.zip and find Effects->Color->Color Replacement
  8. I'm really enjoying playing with this plugin. My bride looks delightful with a Joker Grin and Elfin ears. Thanks pyrochild, PatrickL
  9. Thanks for your interest. OK, here's the code: #region UICode Pair<double, double> Amount1 = Pair.Create( 0.0 , 0.0 ); // Source Center double Amount2 = 0; // [-180,180] Source Angle double Amount3 = 0; // [-180,180] Destination Angle double Amount4 = 1; // [0.1,10] Zoom int Amount5 = 4; // [1,50] Repetitions byte Amount6 = 0; // Imaging Type|Reflect| Left| Right bool Amount7 = false; // [0,1] Clamp Edge bool Amount8 = true; // [0,1] Ellipse int Amount9 = 0; // [0,512] Border Width (0 for none) bool Amount10 = false; // [0,1] Colored Ellipse Background ColorBgra Amount11 = ColorBgra.FromBgr(0,0,0); // Border/BackGround Color bool Amount12 = false; // [0,1] Distort #endregion // Submenu: Distort // Name: DPL Kaleidoscope // Title: DPL Kaleidoscope // Author: pleabo void Render(Surface dst, Surface src, Rectangle rect) { Rectangle selection = this.EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt(); int xx, yy; double PI = Math.PI; ColorBgra CurrentPixel; double ctrX = Amount1.First; // Source Center x double ctrY = Amount1.Second; // Source Center y double angleS = Amount2/180*PI; // [-180,180] Source Angle double angleD = Amount3/180*PI; // [-180,180] Destination Angle double zoom = Amount4; // [1,10] Zoom X int nn = Amount5; // [1,50] Number of Reflections byte itype = Amount6; // Reflect| Left| Right bool clmp = Amount7; // [0,1] Clamp Edge bool iselip = Amount8; // Do Elipse int bdr = Amount9; // Border Thickness bool bgclr = Amount10; // [0,1] Do Background Color ColorBgra clrbg = Amount11; // The Background Color bool distort = Amount12; // Distort the Destination int width = src.Width; // Source - Whole Image int height = src.Height; int right = rect.Right; // Selection (Partial Destination) int left = rect.Left; int top = rect.Top; int bottom = rect.Bottom; int dright = selection.Right; // Selection (Whole Destination) int dleft = selection.Left; int dtop = selection.Top; int dbottom = selection.Bottom; int dwidth = dright - dleft; int dheight = dbottom - dtop; double magx = (double)width /dwidth; double magy = (double)height/dheight; double magxy = Math.Min(magx, magy); // Pick smallest side int scx = (int)(ctrX*width /2+ width/2 ); // Source Center XY int scy = (int)(ctrY*height/2+ height/2); int dcx = (int)((dwidth)/2+dleft); // Destination Center XY int dcy = (int)((dheight)/2+dtop); if (itype==0) nn *= 2; // Make visual number of nodes match nn in reflect mode if (distort) nn *= 2; // Keep number of nodes when distorting if (bgclr) bdr=0; // No border if colored background for (int y = top; y < bottom; y++) { for (int x = left; x < right; x++) { CurrentPixel = src[x,y]; if (IsIn(x,y,dleft, dtop, dright-dleft, dbottom-dtop, iselip)) { CurrentPixel = clrbg; // Border color int rmin = Math.Min(dright-dleft, dbottom-dtop)/2; if (bdr<rmin) { // Keep center at clrbg for big border if (IsIn(x,y,dleft+bdr, dtop+bdr, dright-dleft-2*bdr, dbottom-dtop-2*bdr, iselip)) { int dx = x-dcx; int dy = y-dcy; double dist = distort ? 0.5 : 1.0; double angle = dist*nn*(Math.Atan2(dy,-dx)+PI-angleD); int n = (int)(((angle+(2*nn-1)*PI)/(PI/nn*2)+nn/2)/(nn))%(nn); // Section number - 0->(2*Reflections-1) double angleL = (angle-n*2*PI)/(1*nn); // As Is double angleR = 2*PI/(1*nn)-(angle-n*2*PI)/(1*nn); // Mirror switch (itype) { case 0: angle = ((n%2)>0)?angleL:angleR;break; // Alternate case 1: angle = angleL; break; // Left case 2: angle = angleR; break; // Right } double sinxy = Math.Sin(angle-angleS); double cosxy = Math.Cos(angle-angleS); int sx = (int)(dx*magxy); int sy = (int)(dy*magxy); double sxy2 = sx*sx + sy*sy; // Sum of squares double rS = Math.Sqrt(sxy2)/zoom*magxy; // Radius (distance to center)*Konstant xx = (int)(scx + rS*cosxy); yy = (int)(scy + rS*sinxy); if (clmp) { xx = Clamp(xx,width -1); yy = Clamp(yy,height-1); }else{ xx = Repeat(xx,width ); yy = Repeat(yy,height); } CurrentPixel = src[Math.Abs(xx), Math.Abs(yy)]; } } } else CurrentPixel = bgclr ? clrbg : src[x,y]; // BackGround/Original Pixel dst[x,y] = CurrentPixel; } } } // ---------------- Checking for x,y in rectangle or ellipse ------- x2/a2 + y2/b2 = 1 -- public bool IsIn(int x,int y,int rx, int ry, int rl, int rh, bool elips) { bool rc = false; if (elips) { int cx = rx+rl/2, cy = ry+rh/2; int dx = (x-cx)*(x-cx), dy = (y-cy)*(y-cy); float z2 = rl*rl, w2 = rh*rh; rc = (4*(dx/z2+dy/w2)<1); } else rc = (x<rx)?false:(x>(rx+rl))?false:(y<ry)?false:(y>(ry+rh))?false:true; return rc; } // -------------- Clamp iValue to zero and upper --------------- public int Clamp(int iValue, int upper) { return (int)Math.Max(Math.Min(iValue, upper), 0); } // --------------- Repeat iValue below zero and above upper (modulo upper) public int Repeat(int iValue, int upper) { return iValue%upper; } PatrickL
  10. Thought you might be interested. Polar checkered tiling by Werner D Streidt is one example TIA if you do. OK, OK, I'll leave you alone, PatrickL
  11. Bruce, this plugin works with all of the WMF files I have tried. Very nice. The images always comes out the same size, sometimes smaller than I would like. Since these are vector commands, could they be made to generate the image to fit in the size of the currently open canvas? PatrickL
  12. The pixel shift is fixed now I continue to be impressed with this integration of the GimpFF code with PDN. What a great way to get compatibliliy. Some more comments: The d dependent constant is PI radians off from GimpFF causing a few different outcomes importing 8bf filters. (Click for larger image) WBNI if when editing the equations, the up/down arrow keys would cycle through the 4 equation text boxes. When getting to more complex equations, the processing becomes larger multiple seconds and starts to feel sluggish when revising the equations, or changing slider values. WBNI changes could be locally in the dialog window on a smaller copy of the underlying image, say 320 pixels wide and then processed (slower) on the fullsize PDN image on OK click. This scaling smaller can be done just by scaling x,y,X,Y,m,M to the image ratio to get the same looking results. PatrickL
  13. While browsing, I saw a few references to procedures to create a "Night Vision" look to an image. This is a simple plugin to directly create a Night Vision and Inverted Night Vision look. Also an intensity control slider. Just a simple application of the Green Channel = (r*0.2+g*0.6+b*0.1) while Red=Blue=0. DPLNightVision.zip Unzip to the .../Paint/Effects folder. NightVision will be in the Color section. The User Interface: The Result: PatrickL
  14. Thanks Possum and Oma. I've seen both or your artwork, and since I'm artistically challenged I'll be looking forward to seeing what you all can do with this idea. PatrickL
  15. Bingo! Thank you. Now I can have some fun. PatrickL
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