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Everything posted by Cookies

  1. Looks like a shadow so get Drop shadow from this plugin pack and then make a gradient background and create a new layer and draw a rounded rectangle and use the drop shadow effect
  2. I have made my 3rd autoclicker 1st one was just.... BAD... and was written in VB.net, the second wasn't much better, it only had random intervals as an extra feature and was written in C#, now the third is also written in C# but it only clicks at the chosen interval (not random) when left, right or middle mouse button is held down (i did not make a feature to have autopistol in games like Counter Strike and Left 4 Dead, not at all) it can soon be found on my download list on my site, if anyone wants it *edit* Added to the download list
  3. Make a selection around them and do it? , , or i would make another layer, take the line/curve tool set line width to 1 and antialias off draw the lines/curves around the part of the image i want to be selected and then use magic wand with the lowest tolerance and click inside the "selection" you draw and then use the effects above
  4. This plugin simulate images as if they had X count of bits in total both monochrome and RGB are included screenshot: before: after (dithering - Bayer 8x8): after (dithering - Floyd Steinberg): after (no dithering): As you see the colors got reduced when the setting is 3bit RGB but with dithering enabled it doesn't look that harsh as if there wasn't dithering enabled. If you are wondering why i didn't include 8bit then press Ctrl+Shift+G when you have a colored image open, 8bit monochrome is the same greyscaling an image everything from 9bit and above is colored, in 16bit mode it add's an extra bit to the green component because the human eye is more sensitive to green then red and blue (which can be read in the wiki page linked to below) Put the DLL into Paint.NET/Effects folder and "Paint.NET User Files" folder in the zip into your documents folder i used this wiki page as guideline, although the results i get is nothing like the ones on the page i do still believe my results are good i also got the test image from that wiki page Change Log: 13-07-2011: cleared changelog as there was no reason for it to be there, completely changed the plugin since its start Changes include: 3 hard coded dithers if no dithers are getting loaded Custom dithers in XML format Error diffusion dithers are now represented correct, no "randomization" in them anymore caused by multithreading DLL: SimulateColorDepth.zip
  5. Just asking, is it something like this? http://en.wikipedia.org/wiki/Color_depth if thats the case i will probably upload it later today (have been working on something like that for some time now) but there wont be any dithering like in the images on that wiki page
  6. Try take them out of the sub folders
  7. like i did in the tutorial i made i think i inverted the colors of the blurred image
  8. nice one and the fading text should only be able to read some meters away
  9. oh geez, sorry forgot to change the links when my friend changed my site from http://gfl.images.dc...ls.com/cookies/ to http://cookies.dcsrvdls.com, will be fixed in a few seconds *edit* fixed
  10. What file type is the brush you try to install?
  11. Alright, lets say you want to install this brush http://cookies.dcsrvdls.com/images/squarebrush.png go into Smudge and in the brush list click "Add/Remove Brushes" and then put the brush in the folder that pops up, then go back to PDN and look in the brush list, the squarebrush should now be in the menu ready to use
  12. You have to move the brushes into that folder and then restart smudge, i think the files have to be PNG, dont know, then they should show up in the brush menu
  13. Hello, Conditional effects plugin gives you the ability to run 6 effects, run in the order they're placed, from top to bottom, but only the colors matching the conditions are affected, you can choose between HSV or RGB conditions. Here's a picture of the dialog You change the From value with left click and To value with right click on the sliders and an example before: fiddling with a few of the effects i managed to remove yellow (bad example? i think so, i didn't really have time to make a better one ) And i gotta credit @evanolds for the sourcecode of his Conditional Hue/Saturation which helped me a lot with this 24-09-2010: Fixed a problem with inverting the HSV values on transparent backgrounds ConditionalEffects.zip
  14. Click the selection tool and on the bars above there should be a drop down list like this:
  15. You dont get the point correctly i got a screenie bout it http://cookies.dcsrvdls.com/images/screenie.jpg this: double x = (tempPoint.First + 1) * bounds.Width / 2; double y = (tempPoint.Second + 1) * bounds.Height / 2; should be more like: double x = ((tempPoint.First + 1) * bounds.Width / 2) + bounds.Left; double y = ((tempPoint.Second + 1) * bounds.Height / 2) + bounds.Top; i think
  16. New version out, added extra blurs and made a custom UI i kept the old version if there's any bugs or you dont need the extra options
  17. Nice plugin it's awesome I'm never going to remove this
  18. For some reason this crashes sometimes, always with the same error message, I don't know if there's a problem with this and Olden, but it seems like it since Olden runs just fine File: C:\Program Files\Paint.NET\Effects\Random Effect.dll Effect Name: pyrochild.effects.randomeffect.RandomEffect Full error message: PaintDotNet.WorkerThreadException: Worker thread threw an exception ---> System.IndexOutOfRangeException: Indekset lå uden for arrayets grænser. ved PaintDotNet.Effects.UnfocusEffect.Apply(ColorBgra src, Int32 area, Int32* hb, Int32* hg, Int32* hr, Int32* ha) i D:\src\pdn\pdn_35x\src\Effects\UnfocusEffect.cs:linje 124 ved PaintDotNet.Effects.LocalHistogramEffect.RenderRect(Int32 rad, Surface src, Surface dst, Rectangle rect) i D:\src\pdn\pdn_35x\src\Effects\LocalHistogramEffect.cs:linje 203 ved PaintDotNet.Effects.UnfocusEffect.OnRender(Rectangle[] rois, Int32 startIndex, Int32 length) i D:\src\pdn\pdn_35x\src\Effects\UnfocusEffect.cs:linje 181 ved PaintDotNet.Effects.Effect`1.Render(Rectangle[] renderRects, Int32 startIndex, Int32 length) i D:\src\pdn\pdn_35x\src\Effects\Effect`1.cs:linje 57 ved PaintDotNet.Effects.Effect`1.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, Int32 startIndex, Int32 length) i D:\src\pdn\pdn_35x\src\Effects\Effect`1.cs:linje 100 ved Olden.Olden.RenderUnfocus(RenderArgs dst, RenderArgs src, Rectangle[] rois, Int32 startIndex, Int32 length) ved Olden.Olden.OnRender(Rectangle[] rois, Int32 startIndex, Int32 length) ved PaintDotNet.Effects.Effect`1.Render(Rectangle[] renderRects, Int32 startIndex, Int32 length) i D:\src\pdn\pdn_35x\src\Effects\Effect`1.cs:linje 57 ved PaintDotNet.Effects.Effect`1.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, Int32 startIndex, Int32 length) i D:\src\pdn\pdn_35x\src\Effects\Effect`1.cs:linje 100 ved pyrochild.effects.randomeffect.RandomEffect.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, Int32 startIndex, Int32 length) ved PaintDotNet.Effects.Effect.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois) i D:\src\pdn\pdn_35x\src\Effects\Effect.cs:linje 211 ved PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.Renderer(EffectConfigToken token) i D:\src\pdn\pdn_35x\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:linje 128 --- Slut på staksporing af indre undtagelser --- ved PaintDotNet.Effects.BackgroundEffectRenderer.DrainExceptions() i D:\src\pdn\pdn_35x\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:linje 372 ved PaintDotNet.Effects.BackgroundEffectRenderer.Abort() i D:\src\pdn\pdn_35x\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:linje 328 ved PaintDotNet.Effects.BackgroundEffectRenderer.Start() i D:\src\pdn\pdn_35x\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:linje 275 ved PaintDotNet.Menus.EffectMenuBase.<>c__DisplayClass1d.<>c__DisplayClass21.<RunEffectImpl>b__10() i D:\src\pdn\pdn_35x\src\PaintDotNet\Menus\EffectMenuBase.cs:linje 827
  19. Is there a way i can make a property readonly if a certain StaticListChoiceProperty is chosen? Thanks in advance
  20. Well, you can do as you want to, but lets say we take the word "Trick" and "Treat" (wondering why? ) and use Align Object there still needs to do some manual work, i prefer doing it all manually and thanks @Rubrica Thanks
  21. I don't really know where to put this, but since it's so much easier with text than images i decided to put it here, it is possible with images but i haven't had any luck with images, well lets get started Required plugin: High Pass filter Optional, but recommended: BoltBait's transparency adjustment effect because i think it's easier with percent than the 255 scale, but as said optional It's something like this you will end up with (zoom out or walk a few meters away) alright lets get started Start by making a new image (CTRL+N) size 800x400, the width should be less or more depending on the text you write Now render some clouds, i used 250 scale and 0.35 roughness Now duplicate the cloud layer and call one of the layers "Trick" and the other "Treat" and create 2 more layers called "Trick text" and "Treat text" Now in the Treat text write "Treat" and in the Trick text write "Trick", now move the text so they are around the middle and overlapping precisely, e.g. if both words start with "T" then the "T" on the top layer most be precisely above the other "T", use a thick font like Impact so people far away still can see whats written and write with a font size of 192 now merge Trick text with Trick layer and Treat text with Treat layer Depending on which text layer you want to be able to see close up (in this case it's "Treat") move the layer down and hide the other layer and run High Pass from effects - photo and set the radius to around 7, if you are using the version with extra blurs, just stay at Gaussian blur, but experimenting with the blurs will bring different results, so do what you want to Now make the top layer layer visible and select it and run Gaussian blur with a high radius, but the text still readable, i used a radius of 42 now you got 2 options, 1. change the layer opacity to around 114 or 2. (recommended) Use BoltBait's Transparency adjustment effect and set it to -55, do this on both layers Now create a new layer and move it down until it's the bottom layer and fill it with a color of your choice, i used white And you're done! Now test by zooming out to around 20% But wait! there's still more you can do, you can use curves or color plugins to get different colors, experiment with it until you get a good result
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