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Cookies

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Posts posted by Cookies

  1. Thank you!

    Sadly IrfanView does not support saving to the dds Format.

    I don't suppose there would be a way to write a plugin for Paint.net that allows converting many files? Considering the source has the functionality, that should be possible, right? I'd like to write something useful =)

    Well, if the images have the same size it should be  possible to create a file type plugin which saves each layer as a DDS file

  2. Do you have a screenshot of this?

    The output of the Filter Factory Example.afs filter should be:

    ffexampleafs.th.png

    If not I am have no idea what the problem is. :/

    Well, didnt use the Filter Factory Example.afs but i assigned the red channel to all channels except A and the output was

    problemFF.jpg

    those are the horizontal things  :/

  3. This is not a general Photoshop plugin shim, Cookies. It allows filters built with Filter Factory to be used in Paint.NET.

    Think of Filter Factory as a Photoshop version of CodeLab. It's a plugin that allows other filters to be built within Photoshop. As far as I know.

    Oh... Just didn't thought that they HAD to be made by Filter Factory but it seems they have to the plugins from the site he linked to loaded fine

  4. OK I'll try the Firefox one.

    Interestingly enough, if I downloaded the second picture (just saved in the original .png extension), in the pictureviewer it is pretty transparent. When I saved the third picture int he .png extension (since I can see it in Firefox), it only shows the first picture and doesn't animate. So, with that comparison, the plugin doesn't work. I have the same experience with the second picture.

    Of course it doesn't work in a picture viewer, they dont support animated PNG's just like most browsers

  5. The second image does not work for me. Is this from the Paint.NET plugin?

    What's the Firefox Plugin you're using?

    The second image is from the this plugin here, and as you state, it's NOT working, no matter what browser, this plugin can open it, but the bottom layer would look like if it was just a new layer, just at the bottom (totally transparent), the last image is working in browsers that support APNG, if the browser doesn't support it just whows one frame, for the firefox addon: https://addons.mozilla.org/da/firefox/addon/5519/

  6. Hello, i don't know if this has been suggested before, but i couldn't really find anything.

    So, while i was in the bus home today i suddenly got an idea, i don't know if it's good or bad, i thought of having one DLL file with custom pixel operations, blend modes and color structs like CMYK that anyone was allowed to use, i thought of it as a "community project" where everyone that will can contribute with  pixel operations, blend modes and color structs maybe even custom controls, just so everyone was able to get E.G. a "hard light" blend mode in their plugin.

    Well, of course the plugin authors would have to link to the thread about this DLL so that people could get it, i wouldn't mind making this and asking some plugin authors if it's ok to use their color structs/blend modes/pixel operations

    Is this a good or bad idea?   :D  

  7. It's different.

    Could the sharpening option be added?

    the single slider is mainly for getting the high passed image if you want sharpen use one of the 2 others, i just think it's nice to have some with extra options and then a simple one if none of other things isn't needed, you can always use the highpassed image to sharpen the original after using "Overlay" blendmode

  8. Make a selection around them and do it?  :EllipseSelectTool::LassoSelectTool::RectangleSelectTool: or  :MagicWandTool:

    i would make another layer, take the line/curve tool set line width to 1 and antialias off draw the lines/curves around the part of the image i want to be selected and then use magic wand with the lowest tolerance and click inside the "selection" you draw and then use the effects above

  9. This plugin simulate images as if they had X count of bits in total both monochrome and RGB are included

    screenshot:

    scd[1].png

     

    before:

    24bit[1].png

     

    after (dithering - Bayer 8x8):

    3bit%20bayer%208x8[1].png

     

    after (dithering - Floyd Steinberg):

    3bit%20floyd[1].png

     

    after (no dithering):

    3bitrgb[1].png

     

    As you see the colors got reduced when the setting is 3bit RGB but with dithering enabled it doesn't look that harsh as if there wasn't dithering enabled.

    If you are wondering why i didn't include 8bit then press Ctrl+Shift+G when you have a colored image open, 8bit monochrome is the same greyscaling an image everything from 9bit and above is colored, in 16bit mode it add's an extra bit to the green component because the human eye is more sensitive to green then red and blue (which can be read in the wiki page linked to below)

     

    Put the DLL into Paint.NET/Effects folder and "Paint.NET User Files" folder in the zip into your documents folder

    i used this wiki page as guideline, although the results i get is nothing like the ones on the page i do still believe my results are good i also got the test image from that wiki page

     

    Change Log:
    13-07-2011: cleared changelog as there was no reason for it to be there, completely changed the plugin since its start

    Changes include:

    3 hard coded dithers if no dithers are getting loaded

    Custom dithers in XML format

    Error diffusion dithers are now represented correct, no "randomization" in them anymore caused by multithreading

     

    DLL: SimulateColorDepth.zip

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