Recently, i made this logo thingamajig...
The first one i've ever tried to make good, like high res and lots of DPI. And i am fairly satisfied with the result.
http://img13.imageshack.us/img13/6297/logo3v7done.png
But looking more closely, i feel like the red backdrop needs some kind of ... Glare. High gloss plastic glare... Whats the trick for that?
Something in the direction of this:
And then i was looking for some effect in the line of, worn/scratched plastic either do the backdrops or to the whole thing... Any trick for that?
Kinda like this:
And then, the third question here: When i made this picture, i just cranked up the res to 5000 x 5000 so i had a lot of room to work on so this could perhaps be printed on stuff (which i found out of course needs a lot of res and DPI). But when i was done, the relative product was only 4550 x 1940. I copied the bottom layer (which effects is the one reaching the furthest to the ends of the 5000 x 5000 sketch) and put it behind the bottom layer, and what i did now was to fill the surrounding area, where there was nothing on, with a blue color with a tolerance of 1 or 2, so i could see where the utmost last pixels where to fit it down as much as possible... And what i did then was a painstaking dodging around the whole thing, with the arrow keys, until the farthest end of each side had almost the same amount of pixels on each border, afterwards taking 10, 25, 50, 100, 500 or 1000 pixels off the canvas size, until the very last on each side was only a few pixels wide, afterwards removing the bottom layer again...
*Inhaling deeply*
Now is there a way to do what i wrote about MUCH easier than what i did?!
I hope you guys can help me out. If you want to demonstrate or explain anything to me by using the original PDN file, i can post that too...