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jerry533482

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Everything posted by jerry533482

  1. This doesn't attract UFOs, right? I can go as far as the second kind, but if .net 4 attracts the third kind or worse ( ), I'm waiting for a service pack. I'm lookin' forward to an update to PDN, too. This beta's become so buggy & annoying (shape3D doesn't work! I can't make any suns or planets without shape3D!), I've already reverted to build 3.5.5.3742 for that matter. It's the best build so far (it still relies on .net 3.5 sp1, not .net 4.0). Better blurring, better zooming, better saving, & every plugin works (Yay for shape3D! ). No aliens. But seriously, greys do terrify me.
  2. Rick, perhaps you could wait until you have more experience with .net 4.0 before PDN goes full-time with the it? Or maybe even wait for an update or a service pack or something? There seems to be numerous issues (not that they can't be fixed with some good-old debugging).
  3. Check the first minute of this video out(I know it talks about Photoshop & brushes, but seriously, some of the plugins you've written, well... They're more than comparable to Ps plugins): facebook Ps CS5 preview I'm not talking about the 3D brush stuff (to be honest, I didn't watch the video that far), but I'm talking about using the smudge tool to blend colors in the drawing space like a brush. Meaning, when you drag the tool, & the color values for the area you dragged through are somehow averaged, & blended. Imagine you put three large (~100px~ each) dots in the drawing space, 1 red, 1 blue, & 1 yellow. Now, if the colors blended correctly, dragging the tool from the blue to yellow would create streaks of green, dragging from the red to the yellow would make some streaks of orange, etc. & mashing a bunch of colors together would eventually create a new color (probably a blackish-brown). Do you understand what I'm getting at? Is it too complicated to implement (maybe as a new plugin), or...
  4. Well, I must have gotten savvy from watching photoshop CS5 ads, but basically, I've noticed that smudge does one thing: it blends areas together to form the illusion of a smudge brush on a real painting. So I figured, if it can blend areas together, why can't it blend color values together? I've tried this, & it doesn't seem to blend very accurately. Perhaps an idea for a future update?...
  5. Can smudge be used to blend colors, or is it smudge-only? Still Pyro, sweet plugin.
  6. Well, the problems were mostly just resource hogging. The rendering was most probably slow because I was using a bunch of other apps at the time (thus this is normal for me), but the only serious thing was a few plugins crashing (they probably just needed updating for v3.5.5 (beta)), & PDN recommended closing. I didn't, & kept painting without issue. Aside from the thing with the tolerance bar dropping a level, I haven't really identified any serious errors. Some plugins just need updating, like Rick said.
  7. Okay. I've come upon some really weird issues. Aside from some performance issues & crashing (which is normal for a beta), I've noticed some UI problems. I was using an 8 MP image, which I then resized to 800x600 because I wanted to try a new technique & I didn't want to wait forever for it to render. So anyway, after I resized it, I flipped it counter-clockwise, and ran effects>photo>sharpen at 20. I zoomed in to inspect the quality, & I then noticed this (for creative reasons I closed the image I was working on before taking this screenshot. It'll probably be posted here sometime soon, but for now, it's in the editing stage): The zoom & fill bar has dropped one level down, becoming half-way hidden in the process. I don't know if this is normal, or a "new" bug for this beta, or?...
  8. All right. I rebooted, & ran the installer a couple times. The first time, the installer took too long to show up, so I ran it again. It started, but showed a bunch of error messages like paint.net.msi not found in C:\Program Files\Paint.NET; I'm assuming there was a problem with the extraction. But the third tim I ran it, it worked. So Rick, will there be more betas for v3.5.5? There obviously appears to be a number of issues that should be fixed. But still, thanks for the beta!
  9. I think I'm having the same problem. I installed .net 4.0 outside of the PDN installer, but when I try to run the PDN installer itself, it just exits after extracting files.
  10. This took me about an hour because getting the selections, the web, & the gradients to work right took forever. Spider-man 2 was the best spidey film and this is one of my favorite posters from the series (it was also used for the game, which is also the best in the series), so I figured I'd pixelize it & submit it for the contest. the original: vs the pixelization: the full size original came from spiderman.sonypictures.com: spidey_01_1600.jpg
  11. I've recently been trying to create more new techniques with PDN, but if I'm working with a bunch of layers, & the effect requires changing blending modes & transparency over & over, & flattening frequently, it's almost impossible to recreate the effect unless you pay VERY close attention to what you did the first time around. Now, I was wondering, is it possible to implement a "save as..." feature that would look like: "save with history as..." that would preserve the entire history bar as metadata, including plugins used, & the settings used. Perhaps it could be a new feature for the .PDN format, or sort of a plugin. Or perhaps an entirely new format based on .PDN. However, I don't think this could really be implemented with flattened formats (e.g.:PNG, JPG, BMP, etc) while maintaining compatibility with other programs. Perhaps the history could be saved as a TXT file? Anyway, Is this a possible feature? PDN already stores this data in memory, so why not be able to preserve that with the layers in the final save? It might save a lot of people from confusion.
  12. like Leoholbel said, you don't have to cover the whole background. Although his method seems useful, you could probably do the same thing with the B&W gradient. Hmmm,.....perhaps a multicolor gradient would spice things up. Just some ideas.
  13. Kinda weird, but I like it.
  14. What if, rather than saving all at once at a specific time interval, each step was saved to disk while it was rendering? Wouldn't that even out resource hogging and such? Think about it, saving an entire image is complex (hundreds of thousands, if not millions of pixels for multiple layers) and time consuming, but wouldn't saving a single step at a time hinder performance far less? Sort of a save-as-you-go approach.
  15. Just some random junk I came up with. I figured it would do better being posted on the PDN forum then sitting on my hard drive. Sort of an ode to Rick & PDN.
  16. I'm not sure this would qualify as a "trick", but I wondered how to do this effect for months as it wasn't officially stated in any tuts or even the getpaint.net manual until I wandered into a random post that stated how to do this "hidden effect". That hidden effect is simply variable rotation in a selection by right clicking & dragging. Quite simple, this is quite useful. Another "hidden" effect would be that you can use the arrow keys to manipulate PDN. Try it, and you'll see what I mean. Very useful for when you're editing a picture pixel-for-pixel.
  17. Hey guys. I've been busy with Simcity 4 lately, so I haven't had much time to post. So to make up for lost time, here's a simple addition to my gallery. I've been focusing on reality way too much, & I need some more cartoony projects.
  18. Cool tut. It's hard to find a simple yet entertaining walk-through nowadays. This one i simple & unique. Here's my try: I tried zoning out a square selection & using the eclipse circle drawing tool to make a perfect circle for the mouth, but I forgot that I'd left the mode to fill, but I liked the outcome, so I kept it.
  19. One small question: why was the "paint.net" text kept as the forum logo rather than "Paint.NET"? I don't mean to be analytical, but the logo is now all white, so there's no red-green-blue-yellow color band like in the .net logo (from which the "paint.net" logo was derived from), so why keep the old text? Is it still an aesthetic thing, or... Still, I think the new forum is beautiful. I'm still adjusting to getting around & finding my posts, but seriously, you guys made the right move. I love the new look. Whenever I'm previewing one of my replies, the posting box's text looks so bland, but the outcome text looks amazing. Reminds me of Civ IV's UI.
  20. Sweet! Nice move guys; you did what was right. Paint.NET seriously deserves a quality forum, & thanks to Pyrochild (& Rick of course; for Paint.NET), this great app now has one. I agree Barbieq25, this is a huge milestone. Keep up the good work guys!
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