jerry533482

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Posts posted by jerry533482


  1. I'm trying this effect right now, but I've noticed that a shift of -1 doesn't do anything. However, I also noticed that the pic you provided is of fairly low resolution. So, if the image you're working with is large, you should use a larger shift, right? Cause this seems to be a cool effect.


  2. How many plugins do you have? I myself have personally searched the forum for every plugin I can find, I then keep them in a central folder called "application repository", and then I load them into PDN. I literally have hundreds of plugins; and the majority of them are always installed in case I want to tackle a new tutorial or learn a new technique and don't want to get caught without the right effect. The only issue; it takes ten seconds for PDN to load. Seriously, ten seconds! It seems like a lifetime when the app normally starts up in half a second. This has caused me to actually go in to the effects folder, find what I don't want, and junk em'. I "junked" about two-thirds of the folder's contents, and it still takes six seconds to load(yes, i time it). I don't know, maybe I need a faster PC, but anyway, have any of you guys ever loaded one too many plugins at one time, and decided, some of em' need to go? Or did you decide to put up with the sluggish speed because you love effects too much? :?:


  3. Hi mcamp14. I've been working to try create a nebula. It isn't easy. Anyway, I don't mean to bug you, seeing as this is your gallery and all, but you did request it, and I do have a rough idea. If this does become a tut, I promise it'll be of far higher quality.

    nebulaprototype-2.png

    You're an astronomer, so do you have any ideas on what features could be added to make it more realistic? Any requests?

    P.S. If you don't want this here, tell me and I'll take the link down. It's just I didn't think I could reach you elseware.

    Nice pics by the way. :D


  4. After the response from my other space tutorials, I've decided to make a nebula tutorial. I have some ideas, and I'll let the forum decide on which pic they want a tutorial on. Cast your vote above. I'm leaning towards the first one, but that's my opinion.

    1.

    nebulaprototype.png

    2.

    nebulaprototype_2.png

    3.

    nebulaprototype_3.png

    You can also vote that you want a different pic.


  5. This tutorial is available as a PDF. Click here to view or download it

    Hey, guys. I know I'm posting a mile a minute, but I've stumbled upon another cool technique that I believe the forum and it's members will benefit from. I have figured out how to make a sun.

    Please note that this tutorial was based upon a planet tutorial by flip. I strongly encourage you to check it out; it's an awesome, in-depth, quality tut.

     

    You'll need a few plugins:

    - Shape 3D

    - Color Filter (optional)

    - Feather (optional)

     

    Your goal is this:

    1

     

    1. Create a new document with white as your background at 800x600. Make your primary color black and your secondary white. Fill it with black or press Ctrl+Shift+I. Render noise in at the following settings:

    2

     

    2. (This step is optional; if you don't want a nebulae in your background, skip to step 6) Create a new layer. Make sure your colors are black and white, or this effect will get screwed up. Go to effects>render>clouds, set the blending mode to difference, and use the following settings:

    3

     

    3. Repeat (Ctrl+F) three times. It should look like this:

    4

     

    4. Use color filter(effects>color>color filter) to change the clouds to the color you want your nebulae to be. Once done, it should look like this(it'll be a different color if you don't use dark blue):

    5

     

    5. Go to layer properties for the current layer(the cloud layer), change the blending mode to glow, and reduce the visibility until you can see your noisy starscape.

    6

     

    6. Merge your two layers, & create a new layer. Change your primary color to yellow and your secondary to black. Render clouds (effects>render>clouds) on your new layer with a high roughness, a low scale, and normal blending mode.

    7

     

    7. Go to effects>render>shape3D, and use the following settings(make sure lighting is turned off):

    8

     

    8. Once you have rendered your clouds into a sphere, name that layer sun. Now this is where it gets a bit tricky. Make your primary color orange and your secondary black. Now create two new layers. Name the lower one surface and the upper one radiation. Once you have done this, go back to the sun layer and use the magic wand to select the outside of the sphere. With the selection still made, switch to the surface layer. It should look like this:

    9

     

    9. Choose the paint bucket tool from the toolbox, and fill the selection with orange.

    10

     

    10. Press Ctrl+I to invert the selection. Now the sun should be selected. Switch to the radiation layer, and fill the selection with orange again. If you do it correctly, the entire canvas should be orange.

    11

     

    11. Press ctrl+D, make the radiation layer invisible by unchecking it's box, and switch back to the surface layer. there should be no selections. Go to effects>blurs>Gaussian blur, and blur the layer somewhere around 130.

    12

     

    12. Go back to the sun layer & select the outside of the star. Switch back to the surface layer and press delete. You should see some orange covering the star only; there should be no orange around the edges.

    13

     

    13. Make the radiation layer visible and switch to it. There should be an orange disk covering the star. Go to effects>blurs>Gaussian blur and move the radius bar up until you are satisfied with how much radiation is spurring out. Click OK.

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    14. Change the blending mode for both the surface and radiation layers to glow.

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    15. Merge the surface and radiation layers. Duplicate the new layer, then merge those two layers.

    16

     

    16. Go to layer properties for the new layer and reduce visibility to around 170, or whatever you prefer. If the edges are a bit rough on any of the layers, use Feather to fix it (Effects>Object>Feather).

    17

     

    You now have a flaming star within your PDN window. Congrats. If you want, try changing the colors to make a red giant, a white dwarf (formerly blue dwarf), or a star from the Alpha Centauri system. The choice is yours.

    18


  6. You know if you guys want to the stars to appear more fine, you could just try adding more noise after steps 11 and 12(same layer or different layer); but if you do you're probably going to have to blur it up a bit or use feather at higher settings, otherwise the galaxy will look pixelated. Or you could skip the noise step all together. Experiment with it.


  7. It doesn't do any harm to your computer, it just removes leftover files from failed installs so it doesn't interfere with windows. I honestly haven't tried anything else, but I think WIC may be the only way to fix your problem. It's a very lightweight app, only about .3 megabytes of install space required.

    You can find it here:

    http://www.softpedia.com/get/Security/Secure-cleaning/Windows-Installer-CleanUp-Utility.shtml


  8. This tutorial is available as a PDF. Click here to view or download it

    Hey guys. I've done some searching, and i couldn't find any other galaxy tutorials, so i figured I'd make one. This was inspired by learning a couple other tutorials, and watching star trek TNG. Forgive me if the screenshots are a bit hard to see; this is my first tutorial.

     

    First you're going to need a few plugins:

    - Color Filter

    - Sinewaves

    - Feather

     

    Your goal is this:

    1

     

    1. Create a new picture, at 800x600, with white as your background.

     

    2. fill the background with black, or press ctrl+shift+I to invert colors.

     

    3. Add noise at the following settings(effects>noise>add noise):

    2

     

    4. Add a new layer. Make sure your primary color is black and you secondary is white. Render clouds at the following settings(default), with the mode set to difference:

    3

     

    5. Repeat the clouds effect 3 to 5 times(ctrl+F). If you do it correctly, it should look like this:

    4

     

    6. Run color filter(effects>color>color filter). Set the wheel to the color you want your nebulae to be. I choose dark blue because it looks more realistic:

    5

     

    7. Once you've rendered the effect, go to layer properties for the current layer and set the blending mode to glow. Once you've done this, reduce the visibility bar until you can see most of the stars in the background.

    6

     

    8. Hit okay, then add 2 more layers. Select the uppermost layer(it should be layer 4). Set you primary color to white with an opacity of 255, and your secondary color to white with an opacity of 0. select the gradient tool, choose radial mode, and make a small sphere in the center of screen.

    7

     

    9. Switch to layer below(should be layer 3). Leave your secondary color alone, but change your primary color to the color you want your galaxy to be. I choose light blue because it looks more realistic. Make another radial gradient that overlaps the white one.

    8

     

    10. Merge the top two layers. Now we have to add stars, so we're going to need the magic wand. Select the magic wand from the toolbox, change selection mode to add(union), and keep clicking the blob until you've got the whole thing selected. You're probably going to have to reduce the tolerance. you can also select the outside and press ctrl+I to invert. Once you've got it selected, go to effects>noise>add noise, and render with the following settings:

    9

     

    11. Next. deselect(ctrl+D), and go to effects>distort>sinewaves. Use the following settings:

    10

     

    12. Now we're going to start building the actual galaxy. Go to effects>distort>twist. Use the following settings:

    11

     

    13. Now, we've got too much galaxy, so we're going to have to crop it. select the eclipse selection tool from the toolbox, and select the portion from the twist that you want to actually be in the galaxy. Hint: hold shift as you select, to make a perfect circle. If you have to move the selection, remember to select the white arrow from the toolbox, so you move the selection; not the actual pixels.

    12

     

    14. Hit ctrl+I to invert selection, and press delete.

    13

     

    15. If you've finished the previous step correctly, it should look like this:

    14

     

    16. The edges are probably a bit sharp, so use the feather effect(effects>object>feather) at the default settings.

    15

     

    17. Time to finish up. Go to Layers>rotate/zoom, and use the following settings.

    16

     

    18. You're done! It should look something like this:

    17

     

    Congrats on your PDN galaxy. Remember, these are only basic guidelines, you can mod the steps to your preferences to make your own unique design.

    18

    Thank you for trying my tutorial.