W@@dy

Members
  • Content Count

    133
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by W@@dy

  1. I made my first plugin, and it seems to have potential, something I wasn't expecting O_o It takes colors, and changes them to a different alpha level of your choice. It was inspired by "Grim Color Reaper", one of (what I think) the most useful plugins out there. However it was always lacking in some regards, and I think this covers them. Or rather, this is a start in that direction. It can remove any color you want (Color wheel for UI), with a tolerance level as well to provide some flexibility. Additionally, you can make the tolerance slider make the entire image 0 alpha (not terribly useful, I agree, but available). The tolerance level also gives the plugin a third, unintentional, feature; allowing you to remove any color except the one you have selected. This is done by setting the tolerance level to 254 (each number represents 1 rbg value), then changing the RBG values in the color wheel to what you desire, and repeat up to twice to remove all colors you don't want. This is best explained with pictures. I don't mean for this to be a guide, or tutorial. Just a means to explicitly explain what this plugin can do so I can receive feedback. The last two options I haven't mentioned are the "Finalized Alpha" slider and that checkbox. "Finalized Alpha" simply controls what alpha level you convert your colors to. The checkbox was a last minute "Hey that sounds neat" idea. Checking it disables the plugin, reverting your canvass back to it's original form, before the plugin affected it. This is so you can get a good look at how you're affecting your image, before clicking "Okay" I thought it was a nice touch, instead of having to alternate between Ctrl+Z and Ctrl+Y after applying the plugin. As it stands...it's more or less an over elaborate magic wand tool, except it doesn't make selections and applies globally. I'd like to make it start antialiasing things after it changes to alpha and maybe affect semi-transparent pixels, but I haven't even looked into that yet. Any tips as to where to start? As in, should I just make it depend on another plugin, or code the antialiasing myself (I have no idea how to do that lol) And thoughts on this? Is it worth continuing? Oh, also, I set this to Effects>Color. I read the rules for plugin placement...but it all went over my head >_> so if I did a no-no, could you point it out? I don't really know what "Effect's Render/OnRender" are, so I'm hoping I don't have to worry about messing it, but what do I know. http://www.mediafire.com/file/d6yuyl022o2rr5t/ColortoAlpha.dll (first time sharing with mediafire, I hope this works)
  2. W@@dy

    Rough Paper/Papyrus

    This is incredibly simple, hardly a tutorial more of a "Dude, check this out", however there are a few pre-requisite plug-ins and I kinda enjoy reading tutorials to find new techniques so why break the flow. Required Plugins: Lattice, Dents (Although I think that's integrated into PDN now) Step 1: Get an empty canvass and use the "Lattice" plugin (it's under 'Render') Step 2: Use the "Dents" plugin and set the bars called "Roughness" and "Tension" all the way to the right Step 3: Your done. lol Effectively you're done, but you have a few options. You can mess around with the other bars, like "Refraction" and "Quality", both give different results. Changing "Scale" doesn't really do anything positive to the effect in my experience. I'd suggest putting an Overlay of a yellowish color if you want to make it more papyrus looking, but as it stands it's definitely a rough paper. Here are some results, I didn't bother to do that yellow overlay because I'm tired and I think that's easy enough for anyone to do on their own. Roughness and Tension are maxed out Roughness and Tension maxed out, as well as Quality set to 5 Subtle difference in smoothness (obviously(lol irony)) Edit: After staring at it longer, I bet you could throw some blue overtop and it would make a nice Jeans pattern, no?
  3. Happens to me with cold till winter air as someone mentioned, and it also generally precedes 3-4 days of terrible seasonal depression by 1 week >_> Fall -> Winter and Winter -> Spring cause me to become extraordinarily depressed for about 3 days for some reason. I think the change in sunlight affects my hormones, maybe causing me to become extremely happy, and then the next week it swings the opposite way before balancing out. Unfortunately this happened to me last week while I was reading "The Hunger Games" >_> What a terrible coincidence. Oh I also got super happy once all the ladies on campus decided it was time for short-shorts and loose fitting floral shirts :3 Edit: Oh and this http://songsweheardinilomilo.bandcamp.com/
  4. W@@dy

    Water (and Wood/Timber and Hair) tutorial

    Mother of god that's amazing... By step 6 I was thinking "Dude! Spirochetes!" Hidden Content: And by step 10 I was thinking "Microscopic view of Velcro!" Overall very impressive tutorial with many many applications beyond what you listed. The hair you made made my jaw drop and the textured wood dislocated my jaw entirely
  5. W@@dy

    Graffiti on a wall

    I don't mean to Hijack, but I have an idea to improve this (I can't test it though because I'm at school). My thought is to: Duplicate wall layer Adjustments -> Black/White Set to "Overlay" Place text between Duplicated Wall and the Background Wall Adjust Brightness/Contrast on Background Wall to Darken it back down to a a regular appearance Don't adjust transparency (unless maybe going for a worn look?) My thought is that this would make it look like you've covered the wall in paint, but the Overlay layer will still give the illusion of the cracks/lighting on the wall so it looks natural. But it might be difficult to keep the brightness normal. Setting that Upper layer to "Overlay" will definitely make the Background layer very bright. Maybe this is overkill though, I'm looking at all the other pictures following your steps and I'm quite impressed
  6. Ooooh that's nice to know I noticed that it did the little "click animation" whenever I pressed it, but I never saw it do anything no matter where I clicked. I didn't think of the thumbnail though
  7. Similar to how Minecraft allows you to select the block your cursor is over via middle mouse click, wouldn't it be intuitive to make the eye dropper/color selector bound to the middle mouse button? As far as I can tell, a middle mouse click does nothing in PDN right now and when I tested to see if this feature was already implemented, it just felt right to me. So I say follow in Notch's footsteps with the middle mouse button, afterall he himself advocated PDN on his blog for creating games
  8. W@@dy

    How can i

    I think he means a bit like this Yellowman is on the right path. Basically it's just a green background, but where FredFredBurger "sticks outside the canvass" is really just a transparent background instead of green
  9. W@@dy

    RIP Steve Jobs

    I never cared for Apple, but I was rooting for them to put MS on their heels. Let's face it, MS kinda blows chunks when it comes to getting on users' good sides. I'm hoping Apple continues it's trend to either put MS outta business, or more hopefully, make MS realize they need to make a turn around. I never liked Apple's practices as a business, but there's no refuting they have solid, well designed and programmed products. I believe they're products are the epitome of what a product should be. However I completely disagree with the pricing scheme, the excessive patents on basically everything about them, the "planned stylized obsolescence" (as I call it. Meaning they come out with a new product every year to put last years model "out of style"), restrictions on OS installation, payment plans toward artists in iTunes, and so on. They're products are great, easy to use, user friendly, reliable, functional, and safe. That "planned stylized obsolescence" isn't functional obsolescence. My iPod works after 3 years of use. It's only a way to get people to constantly buy their stuff. From a business perspective, their geniuses. Or the consumers are brain dead. I'm still debating as to which it is. In anycase...I'm a little sad to see Steve go. There's no denying he had brilliance.
  10. W@@dy

    .RAW files

    This I think helps more than wiki. It says .ogg is a file type that encapsulates raw video and/or audio data. I've tried to learn about this stuff before, and came across 'encapsulate' but I'm still not 100% sure on the point of it. Part of the issue is that I don't really know much about how codecs and other things are used. I sorta get that a filetype that encapsulates data is really just a 'container' for the data, not exactly a codec which encodes/decodes the data (as far as I understand it. My terminology may be waaay off). Idk if this answers your first question. I don't know any advantages between RAW filetypes for PDN (because I don't know of any) and I don't know the purpose to RAW images. I get that it's 100% of all the data from the actual image capture, but how is that different between .png?
  11. Oh alright. So it's more of a failure for HSV to accurately express the RGB color selected, rather than a failure of HSV to correctly choose the RGB color you selected.
  12. That sounds like a bug to me. Intentional, perhaps, but I don't think it's really acceptable to let colors you select be changed due to rounding tips while converting.
  13. Couldn't you just use selections to crop it out?
  14. Wait so it turns black/white in the game not in PDN? I'd suggest trying a different program then to see if it's the game/game editor that is having issues, or if it's really PDN
  15. Those are nifty ideas O-o I don't personally care for the "move the color picker to the color box" though. I don't hate the idea, I just don't think it would ever make much of a difference to me. In addition to the "average of an area", I think it might be useful in that case to be able to zoom in on the color wheel so you can get a bit more accuracy. I'm not talking 1000% view, not even 200%. Something like 110-120% to make an easier distinction on the gradient
  16. W@@dy

    Paint.net Idea Brainstorming

    It's usually a good policy for forum/website managers not to delete threads. I'm not 100% sure on the exact reasons, but it's generally because you never know when it will be needed in the future. I've had the responsibility of handling a sub forum once, and the one thread I deleted came back to bite me in the butt. There's usually an "Archive" forum though, that you can't see. It's the equivalent of a TrashCan in Windows, where you "delete" things, but it's really just moved to a different folder out of sight. As for why they don't move/merge threads...they're lazy But really they're lazy because it's not exactly their job to merge threads. It's nice when they do, but it's rather annoying for them to search through all your topics to find your thread, then merge the two. Ultimately it should be our responsibility to keep track of our own threads, like in the Pictorium, so it, again, comes back to "it's not exactly their job" I'd assume there's an archive sub forum here though. Of course none of us regulars can see it, if it does exist, but there should be one
  17. W@@dy

    Installer annoyance

    .zip's compress the files therein last I understood it, so it makes the download smaller and therefore quicker. I do understand what you're saying though.
  18. Ooooh I see the difference now. I was thinking you could use the freeform tool to make irregular polygons, but he still wants the functionality of lines being able to be bent and still straight. I gotchya
  19. Well then I'd say it's relevant to the Beta build then without knowing anything else. You could PM me and then we can figure a way for you to send me the .pdn file and I can see if I get the same issue though.
  20. In 4.0? Yes...I know...I just replied with "Yay!" to him saying it's an option. I heard that it was coming back, but I feared it wouldn't have an option because last I remember Paint.NET having it, I wasn't a big fan of dancing ants. I don't mind giving it another try in 4.0 Perhaps I'll like it again, and if not I'll disable it. That was the gist of what I posted
  21. I don't know anything about it, but I'd assume that if it's been 'banned' as you say, Rick (the creator) had something to do with it being 'banned' which would likely mean it is now 'impossible' to do. That's an assumption though, I haven't heard anything about this ever before.
  22. Fine fine. But you know we love to see you show off your programming prowess
  23. Oooh yay! Personally I never liked dancing ants. It was always distracting me from the image :l Who knows, maybe I'll like it once I see it again though
  24. Wait, what? What about the irregular polygonal tool? It's right next to the line tool and other elipse, rectangle, rounded rectangle tools. Am I thinking of something completely different? The other two things are impossible though. Once placed on an image they can no longer be edited :l Here's a nifty trick though. While you're adjust your line, press 'Ctrl' to hide those squares. This can help give you a better idea of what the line will look like on your image. You can't edit the line with those squares gone though. To bring them back, press Ctrl again.
  25. I've never really used .DDS file extensions before. I know what they're used for, more or less, but I have no experience with them and didn't realize you could delete different parts from them. My only possible guess would be to check your layer blending settings. Maybe when it gets flattened something gets messy there.