#region UICode
int Amount1=0; //[0,100]Slider 1 Description
int Amount2=0; //[0,100]Slider 2 Description
int Amount3=0; //[0,100]Slider 3 Description
int runs=255;
int num = 5;
#endregion
void Render(Surface dst, Surface src, Rectangle rect)
{
// Delete any of these lines you don't need
Rectangle selection = this.EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt();
long CenterX = (long)(((selection.Right - selection.Left) / 2)+selection.Left);
long CenterY = (long)(((selection.Bottom - selection.Top) / 2)+selection.Top);
ColorBgra PrimaryColor = (ColorBgra)EnvironmentParameters.PrimaryColor;
ColorBgra SecondaryColor = (ColorBgra)EnvironmentParameters.SecondaryColor;
int BrushWidth = (int)EnvironmentParameters.BrushWidth;
ColorBgra CurrentPixel;
for (int y = rect.Top; y < rect.Bottom; y++)
{
for (int x = rect.Left; x < rect.Right; x++)
{
CurrentPixel = src[x,y];
// TODO: Add pixel processing code here
// Access RGBA values this way, for example:
// CurrentPixel.R = (byte)PrimaryColor.R;
// CurrentPixel.G = (byte)PrimaryColor.G;
if(CurrentPixel.R != 255 && CurrentPixel.G != 255 && CurrentPixel.B != 255 || CurrentPixel.A > 0){
CurrentPixel.A = (byte)x;
runs= runs - 1;
dst[x,y] = CurrentPixel;
}
}
}
}
I'm trying to write something to make the picture go slowly transparent, and i'm kinda of new to PDN Plugins So, could someone help me fix this? A picture is below:
That, is what is happening ._.