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stuff_gnome

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  1. Understood, seems pretty straight foward when you put it that way. I will start putting some work into it.
  2. @MyChemicalSnowman Your welcome, I had noticed some posts here and there mentioning the need/want to count the number of pixels of a specific color in an image and thought, "Hey, I can do that!" @Boude I don't think I completely understand what you are asking for, could you go into a bit more detail about your idea? Would this tolerance be based on the primary color chosen? Are you talking about measuring something like perceived color rather than actual color? I was going for something that worked around absolute rather than relative values, but I can be flexible. On a related note, I
  3. Download: At the bottom of the page. What does this plug-in do? This plug-in does exactly what its name implies, it counts the number of colors (or number of times a color is used) in an image. How does this plug-in work? What probably needs the most explanation is use of the control options for this plug-in, this is best described with screen shots. The following screen shots show an image that is 3 pixels by 3 pixels at maximum zoom. The image below shows the result of selecting to “count only the primary color.” In this case the primary color chos
  4. Hmmm... What if the label read: less <------- # of Line Segments -------> more
  5. @Benji2 I have updated the plug-in as you requested, it was a good idea. . @Simon I chose to use the word complexity because I feel it illustrates the result of modifying the value of that particular control. Recursion seems a bit too technical IMHO.
  6. DownLoad:Koch_Snowflake.zip Updated: now includes brush fill styles (as requested), the screenshots do not reflect this change yet This is a very simple fractal, as far as fractals go, and I guess you could really view it as a shape drawing plug-in. Screen shots can describe what this plug-in does better then I can so here they are. This just shows the menu in which this plug-in resides Effects > Render > Koch_Snowflake The following are just examples of the varying degrees of complexity (more complex = more verticies). Default: Most Basic: A bit more complex This sho
  7. DownLoad:Koch_Snowflake.zip[/attachment]
  8. That looks like a lot of work was put into researching, compiling and typing that all up. I like the format and choice of categories, perhaps you could add a column or two for Main and Submenus (where they are located in PDN once installed) to aid in narrowing searches. I agree with what Simon stated but I can't help but think the idea could be taken a bit further, so the following is a bunch of random wild thoughts. A small database should/could be setup (maybe with something free like Postgresql) and then a method of searching could be setup using a simple form made of a search box for e
  9. That looks like a lot of work was put into researching, compiling and typing that all up. I like the format and choice of categories, perhaps you could add a column or two for Main and Submenus (where they are located in PDN once installed) to aid in narrowing searches. I agree with what Simon stated but I can't help but think the idea could be taken a bit further, so the following is a bunch of random wild thoughts. A small database should/could be setup (maybe with something free like Postgresql) and then a method of searching could be setup using a simple form made of a search box for e
  10. After playing around a bit more, using relector/intellisense to uncover some things, I have been able to reach a level of usability that I am comfortable with. The combination of both the property rules (if thats the correct term, for something like SoftMutuallyBoundMinMaxRule) and the ReadOnlyChanged/ValueChanged events has allowed for a greater range of UI control manipulation. I don't think it will be too much longer until I produce something worthy of public use. There are still a few features I would like to add though, mainly an open file dialog to be able to utilize color pallete
  11. After playing around a bit more, using relector/intellisense to uncover some things, I have been able to reach a level of usability that I am comfortable with. The combination of both the property rules (if thats the correct term, for something like SoftMutuallyBoundMinMaxRule) and the ReadOnlyChanged/ValueChanged events has allowed for a greater range of UI control manipulation. I don't think it will be too much longer until I produce something worthy of public use. There are still a few features I would like to add though, mainly an open file dialog to be able to utilize color pallete
  12. Yes, that was indeed what I was looking for and it worked rather well. Strange how there is something just for the very specific purpose of making sure two max and min values don't over lap each other, seems like something a bit more general that allows the programmer to update the UI control values as needed would be more appropriate. Not that I'm trying to be critical or complaining, I certainly found it useful . I am quickly beginning to second guess my decision to use IndirectUI, as I expand on my original idea I am finding it(IndirectUI) exceedingly restrictive, but I suppose thats t
  13. Yes, that was indeed what I was looking for and it worked rather well. Strange how there is something just for the very specific purpose of making sure two max and min values don't over lap each other, seems like something a bit more general that allows the programmer to update the UI control values as needed would be more appropriate. Not that I'm trying to be critical or complaining, I certainly found it useful . I am quickly beginning to second guess my decision to use IndirectUI, as I expand on my original idea I am finding it(IndirectUI) exceedingly restrictive, but I suppose thats t
  14. I have been working on a plug-in that draws the Koch snowflake fractal(s), and I have run into a bit of a problem. I plan to give the user the option to generate several snowflakes of random size and position, to do this I need a maximum and minimum size to be specified by the user. However, I can’t figure out how to automatically make these max and min slider control values equal to one another if the user tries to make the min become greater than the max, or the max becomes less than the min. As you can see in my code I have tried to use the PropertyBasedEffectConfigToken.SetPropertyValue(
  15. I have been working on a plug-in that draws the Koch snowflake fractal(s), and I have run into a bit of a problem. I plan to give the user the option to generate several snowflakes of random size and position, to do this I need a maximum and minimum size to be specified by the user. However, I can’t figure out how to automatically make these max and min slider control values equal to one another if the user tries to make the min become greater than the max, or the max becomes less than the min. As you can see in my code I have tried to use the PropertyBasedEffectConfigToken.SetPropertyValue(
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