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roguert4u

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  1. Yeah polar transformation could be used But that requires me to download yet another plugin they are beginning to slow my computer thanks for the advice though
  2. Yeah polar transformation could be used But that requires me to download yet another plugin they are beginning to slow my computer thanks for the advice though
  3. you were right that was wicked but you know what is even wickeder putting it on a globe (shape 3D) heres mine
  4. you were right that was wicked but you know what is even wickeder putting it on a globe (shape 3D) heres mine
  5. Yeah thats really cool great tutorial I didnt even think of using jitter when i created a sound wave for my avatar thingy Thats a great idea I used gradient bars instead what i got
  6. Yeah thats really cool great tutorial I didnt even think of using jitter when i created a sound wave for my avatar thingy Thats a great idea I used gradient bars instead what i got
  7. This tutorial is available as a PDF. Click here to view or download it Final Product will look something like this (but i spent quite a bit of time on this one, so perhaps not as good) Plugins needed Gradient Bars--found at viewtopic.php?f=16&t=21706 Smudge--also found at viewtopic.php?f=16&t=21706 Stock image of Earth-- found at http://www.earthshope.org/Home_files/ea ... parent.png 1) Create a new image (800px X 600px), and fill canvas with black 2) Create a new layer, title it ring 3) Use gradient bars with a primary color 808080 a
  8. Final Product will look something like this (but i spent quite a bit of time on this one, so perhaps not as good) Plugins needed Gradient Bars--found at viewtopic.php?f=16&t=21706 Smudge--also found at viewtopic.php?f=16&t=21706 Stock image of Earth-- found at http://www.earthshope.org/Home_files/ea ... parent.png 1) Create a new image (800px X 600px), and fill canvas with black 2) Create a new layer, title it ring 3) Use gradient bars with a primary color 808080 and secondary color FFFFFF (alpha 0) with settings: alignment=.02,scale=.34 4) Use Polar Inversion with default
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