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Xander_Lyon

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About Xander_Lyon

  • Birthday 01/01/1970

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  • Location
    milton, fl

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    didgeboy287
  1. You're right about that other laser blast. I was trying to suggest different weapon types were hitting the hull. Instead, that blast just looks like a shadow, so I thought I could turn it into the shadow of whatever's attacking . . . but a better burn would likely make more sense. It's funny you showed me that flag tutorial. That's exactly what I used to give the panel a smashed in look. I'm not sure how to tweak it further to give a better busted in look. The key to the displacement map seems to be how much you blur the black and white parts on top of the greyscale map. Is that what y
  2. You're right about that other laser blast. I was trying to suggest different weapon types were hitting the hull. Instead, that blast just looks like a shadow, so I thought I could turn it into the shadow of whatever's attacking . . . but a better burn would likely make more sense. It's funny you showed me that flag tutorial. That's exactly what I used to give the panel a smashed in look. I'm not sure how to tweak it further to give a better busted in look. The key to the displacement map seems to be how much you blur the black and white parts on top of the greyscale map. Is that what y
  3. You're right about that other laser blast. I was trying to suggest different weapon types were hitting the hull. Instead, that blast just looks like a shadow, so I thought I could turn it into the shadow of whatever's attacking . . . but a better burn would likely make more sense. It's funny you showed me that flag tutorial. That's exactly what I used to give the panel a smashed in look. I'm not sure how to tweak it further to give a better busted in look. The key to the displacement map seems to be how much you blur the black and white parts on top of the greyscale map. Is that what y
  4. You're right about that other laser blast. I was trying to suggest different weapon types were hitting the hull. Instead, that blast just looks like a shadow, so I thought I could turn it into the shadow of whatever's attacking . . . but a better burn would likely make more sense. It's funny you showed me that flag tutorial. That's exactly what I used to give the panel a smashed in look. I'm not sure how to tweak it further to give a better busted in look. The key to the displacement map seems to be how much you blur the black and white parts on top of the greyscale map. Is that what y
  5. @Possum - Wooow, man, excellent work. Even the darkening of the sky and highlighting of the moon helped a lot. Your vases in the back look like Oblivion or Dark Messiah items. Your left red spider is actually touching the crystal ball now with all the juicy reflections therein. I think my only critique is a little nitpicky. The lines on your backwall that now give it perspective don't seem to match the angle of the floor or anything else. Of course your curtain wrinkles still blow me away.
  6. @Possum - Wooow, man, excellent work. Even the darkening of the sky and highlighting of the moon helped a lot. Your vases in the back look like Oblivion or Dark Messiah items. Your left red spider is actually touching the crystal ball now with all the juicy reflections therein. I think my only critique is a little nitpicky. The lines on your backwall that now give it perspective don't seem to match the angle of the floor or anything else. Of course your curtain wrinkles still blow me away.
  7. @Possum - Wooow, man, excellent work. Even the darkening of the sky and highlighting of the moon helped a lot. Your vases in the back look like Oblivion or Dark Messiah items. Your left red spider is actually touching the crystal ball now with all the juicy reflections therein. I think my only critique is a little nitpicky. The lines on your backwall that now give it perspective don't seem to match the angle of the floor or anything else. Of course your curtain wrinkles still blow me away.
  8. @Possum - Wooow, man, excellent work. Even the darkening of the sky and highlighting of the moon helped a lot. Your vases in the back look like Oblivion or Dark Messiah items. Your left red spider is actually touching the crystal ball now with all the juicy reflections therein. I think my only critique is a little nitpicky. The lines on your backwall that now give it perspective don't seem to match the angle of the floor or anything else. Of course your curtain wrinkles still blow me away.
  9. I may take that text back to its original look and maybe just up the transparency a touch. I could never get it to look very "painted on" to such a uniform background without losing some integrity. I may recolor those lines, too. It seems like every time I'd add something new to the picture, original design elements became nearly unnoticeable or pointless. Oh, and I think your logo's letters are obvious enough but I'll follow LFC's example and not declare what I think they are.
  10. I may take that text back to its original look and maybe just up the transparency a touch. I could never get it to look very "painted on" to such a uniform background without losing some integrity. I may recolor those lines, too. It seems like every time I'd add something new to the picture, original design elements became nearly unnoticeable or pointless. Oh, and I think your logo's letters are obvious enough but I'll follow LFC's example and not declare what I think they are.
  11. I may take that text back to its original look and maybe just up the transparency a touch. I could never get it to look very "painted on" to such a uniform background without losing some integrity. I may recolor those lines, too. It seems like every time I'd add something new to the picture, original design elements became nearly unnoticeable or pointless. Oh, and I think your logo's letters are obvious enough but I'll follow LFC's example and not declare what I think they are.
  12. I may take that text back to its original look and maybe just up the transparency a touch. I could never get it to look very "painted on" to such a uniform background without losing some integrity. I may recolor those lines, too. It seems like every time I'd add something new to the picture, original design elements became nearly unnoticeable or pointless. Oh, and I think your logo's letters are obvious enough but I'll follow LFC's example and not declare what I think they are.
  13. @Starsai - for some reason I can't see your sig anymore, otherwise I'd comment on it. :? I remember it being a Bleach (I think) sig with the main chick on the left in color and the group in b&w on the right with some fancy coloring in the background filling the space. I can appreciate Blooper's suggestion about maintaining a central focus, but I liked how the 2 groups kinda bookended your sig. If I could see the thing I could be a little more accurate, sorry :? @Possum - Well, you can see below I added some things to the header I first posted here. I did mess with the yellow name a
  14. @Starsai - for some reason I can't see your sig anymore, otherwise I'd comment on it. :? I remember it being a Bleach (I think) sig with the main chick on the left in color and the group in b&w on the right with some fancy coloring in the background filling the space. I can appreciate Blooper's suggestion about maintaining a central focus, but I liked how the 2 groups kinda bookended your sig. If I could see the thing I could be a little more accurate, sorry :? @Possum - Well, you can see below I added some things to the header I first posted here. I did mess with the yellow name a
  15. @Starsai - for some reason I can't see your sig anymore, otherwise I'd comment on it. :? I remember it being a Bleach (I think) sig with the main chick on the left in color and the group in b&w on the right with some fancy coloring in the background filling the space. I can appreciate Blooper's suggestion about maintaining a central focus, but I liked how the 2 groups kinda bookended your sig. If I could see the thing I could be a little more accurate, sorry :? @Possum - Well, you can see below I added some things to the header I first posted here. I did mess with the yellow name a
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