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spiffen

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  1. Hi. I'm currently working on a game where I do some simple pixel modifications when loading graphics. What I tried to do was to build a function that could take two RGBA values and add them, but I'm having real trouble with the alpha values. I know how to do it when using only RGB colors but when including alpha everything gets much trickier. Since I use Paint.NET when creating graphics and I know it can blend these colors very well, I'm hoping any developer or pixel color expert can help me how to write a function like this: u32 blendPixel(u32 baseColor, u32 paintColor) { u8 baseRed = getRed(baseColor); u8 baseGreen = getGreen(baseColor); u8 baseBlue = getBlue(baseColor); u8 baseAlpha = getAlpha(baseColor); u8 paintRed = getRed(paintColor); u8 paintGreen = getGreen(paintColor); u8 paintBlue = getBlue(paintColor); u8 paintAlpha = getAlpha(paintColor); u8 newRed = ??? u8 newGreen = ??? u8 newBlue = ??? u8 newAlpha = ??? return makecol(newRed, newGreen, newBlue, newAlpha); }
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