kake_fisk
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Posts
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Posts posted by kake_fisk
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@BoltBait
I think you misunderstood my post. Probably my fault, but..
@Rick Brewster
Yeh I know. Just thought the creators should know about it so they could fix it.
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This might not be a very critical one, but It's still a bug.
When you use the text tool to write some text in a picture in Paint.net v3.5, it displays the line marked in the preview and layer box as well as in the picture.
If you didn't understand what I just said, look at the attachment. (You better like my drawing)
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Nice tutorial. Here's mine:
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Nice tutorial. Here's mine:
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This is a really nice tutorial.
Here's the software box for my game called Daff's Adventure.
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Thanks everybody for the feedback.
And nice ball there wiirus.
This is sorta breaking rules 5a and 6 in the tut guidelinesI don't feel I break any of these.
Firstly I was not in rush, I took me good time to write and make this.
But it must be a little difference to play with effects and make a fotball?
I didn't just play with some effects, it was delibirated.
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Wow, these are really cool Yellowman.
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Okay, i've added a version 2, what do you guys think of it?
I think it looks better.
Thanks to Welshblue for the idea and inspiring me.
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Thats a really nice ball, i like it.
Thanks for using my tutorial.
I'll look at your suggestions and see if i can put them into the tutorial.
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Football
Requirements:
I have made two versions for this tutorial, use the one you like best.
Version 1:
Steps:
1. Create an image with the size of 640*480.
2. Render the Render -> Hexagonal Grid with it's default settings.
3. Apply the Stylize - Outline effect with the default settings.
4. Apply the Photo - Glow effect with the default settings.
5. Now start Render - Shape3D.
- In the texture map list, select Plane Map (Scaleable).
- Set the texture Scale to 0,700.
- Turn antialias on with AA level 5.
The result:
Version 2:
Steps:
1. Create an image with the size of 400*400.
2. Render the Render -> Hexagonal Grid with size 50.
3. Apply the Stylize - Outline effect with the default settings.
4. Apply the Distort - Frosted Glass effect with the default settings.
5. Now start Render - Shape3D.
- In the texture map list, select Plane Map (Scaleable).
- Set the texture Scale to 1,100.
- Turn antialias on with AA level 5.
The result:
Thanks for reading, i've planned this tutorial for a long time now and i'm really happy with it.
I hope you'll find it usefull.
If there's something this tutorial miss or I should've explained better, please tell me.
Thanks to Welshblue for giving ideas for the second version and thanks to david.atwell for fixing some spelling.
Paint.Net Crash
in Troubleshooting & Bug Reports
Posted
Paint.Net crashed when I was using Codelab. I don't remember exactly what I did, but I have attached the error log that Paint.Net generated.
pdncrash.txt