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caseyd

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  1. Thanks, that worked great. Is there any documentation for the Paint.net libraries? I've been searching this forum, and the web, but can't seem to find anything, only references to a Paint.net sdk.
  2. Hi, I am trying to work with some heightmaps in Paint.net, and am looking to write a plugin that will do the following: Load and save an 8bpp greyscale image. No header information, just the pixel data in a RGB format. I tried using the RawLoader plugin, and mucked around with its settings but no dice. I am currently using Gimp for this, but would like to be able to use PDN for it all. I am new to C# as well, but here was my first stab at doing this: int width = 257; int height = 257; byte[] data = new byte[width * height]; for (int index = 0; index < width * height; index++) data [index] = (byte)input.ReadByte (); Bitmap bmp = new Bitmap(width, height, PixelFormat.Format8bppIndexed); //Create a BitmapData and Lock all pixels to be written BitmapData bmpData = bmp.LockBits( new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.WriteOnly, bmp.PixelFormat); //Copy the data from the byte array into BitmapData.Scan0 System.Runtime.InteropServices.Marshal.Copy(data, 0, bmpData.Scan0, data.Length); //Unlock the pixels bmp.UnlockBits(bmpData); return Document.FromImage(bmp); It loads the image, but it is all messed up. I am pretty sure it has to do with the PixelFormat. Is there an easier way to do this? Thanks, Casey
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