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gOUJOSAMMA

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Posts posted by gOUJOSAMMA

  1. I'm currently writing a tutorial on katsbits for the creation of skyrim type rock formations, and i've been using paint.net for the diffuse and specular textures. with gOUJOSAMMA's normal tools i might be using them alongside the normals i bake from blender.

    hth

    `The Normal Tools V1.3 (IN DEV) will contain an effect called "The Normal Stripper" which will be able to break or strip out the height / bump map, the Specularity map, the Reflect map and the Invert map from a preexisting normal map. This will allow users to use blender to bake a normal map in blender (to minimize geometry) and then edit that normal map in PDN (to maximize the artistry). I may also include one or two more normal inversion types in "The Normalizer", as well. I am currently banging my head against the algorithm for converting the normal map into a bump map.

    Goujosamma

    Some basic Normal Map Theory (non technical and no math) http://www.fileswap.com/dl/DkiNJLhgDi/N_Maps_and_Bumps.pdf.html

  2. Now that is a guide! Very nicely done. Thank you for going to the extra effort to fully document your plugin.

    I shall enjoy reading through the guide later today.

    Thank ya, Thank ya, Wrote it for Skyrim modding. Didn't want to learn gimp.. Now I do all my texture work in PDN which is my #1

    image editor of all time!

    Thanx to all who contribute to PDN

    All hail BoltBaitavatarfinal.jpg

  3. The Normal Tools is a suit of pluggins which allow for the creation of Normal Map images. Full control over specularity (alpha of Normal Map), and reflectivity (length of normal) is ensured through the use of separate grey scale maps for each of these data channels. When these Maps are combined with your bump map you have full control of every element of an expert quality Normal Map. 180 degree normal inversion is controlled via the alpha channel of the input image. If all this sound intimidating, have no fear! The Normal Tools comes complete with a 27 page Users Guide which will take you step by step through the process of making a Normal map that a professional game developer would be proud to call their own. Unfortunately the Guide is to big to post to this forum due to it containing 75 images most likely so you can get the Guide HERE

    The full package can be downloaded from the SkyrimNexus HERE, in a single download

    PDNV1_1.zip

  4. Nice work! esp liked love letters & Magic Roams Free. If your new at this then I must be artistically retarded.

    worse things to be I suppose. :roll: well, keep up the awesome work and I'll keep looking at it. oh, and check out hellens gall, theres a few in there I think you'll like

  5. :shock: Wow, sailboat in moonlight is beautiful! I think I spent five minutes just looking at the details of the luminosity here and there. I'm generally a realism compulsive, but theres a few bedtime stories in that one.

    how did you do the lighting in the leaves? It is outstanding. well, actually they're all nice, very clean, production quality. Do you use the glossies for something, or are they just fun?

    GS

  6. While searching Download.com for a way to regain use of all my .AVIs, found the new version of PDN. Been happy with v2.61 for years, but it's good to stay current. WoW, have I been missing out. So, let the fun begin... here is my first attempt-

    pyromancy.jpg

    I call this one Hekkas, Hekkas... Pyrotechus! Posed the hand with Daz2.3, exported then rendered with blender2.46, all flame and layering is strictly PDN!

    I think I can finally put down my Project Dogwaffle filter workhorse!

    Heres one I did for some friends in a local band. the logo and face were from their original poster, I did the flames and the motion blur etc.

    eoafacebgrnd.jpg

  7. WOW!! like that first one very Samurai Jackish. is that a plug in that you used for those fractals? if so pls msg me the name? Just downloaded the new PDN and so I keep detting lost in all the avail plugins. Thnx fer the gall, nice stuff. GS

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