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Aethec

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Everything posted by Aethec

  1. No It's from a (very good) videogame
  2. Here is mine I added a reaaaaally basic depth to the handle because otherwise it looks like a 3d sword with a 2d handle. (I think) I used another font than Windings 2 because it isn't on my computer (if you can guess what is this font, you win a cake*) *The cake is a lie.
  3. bearvarine >> Search for ScriptLab in the Plugins part :wink:
  4. The new UI is good, but 1) It doesn't have a "Reset" button and 2) Writing the same number 8 times can be tiring. And please, don't create a new submenu for only one effect...Put it in Render....
  5. You downloaded the source ? You need to download the DLL. Then put it in C:\Program Files\Paint.NET\Effects (this is the default location, if you installed PDN somewhere else, it will be [PDN Location]\Effects)
  6. There is Simon's Printer +. I don't know if you can use something other than that. Edit : Argh :x
  7. And correct the spelling mistake "Linear gadient brush" A less tooltip-ed (yes, that word doesn't exists, but you see what I mean.) UI would be great (Here's an UI example, made quickly in VS, if you want :wink: ) Apart from that, it's good
  8. I was talking about the .NET Framework :oops: If the framework is already on your school computer, then simply follow the tut for making a Paint.NET CD.
  9. There is a tut for making a bootable PDN CD.... I don't know if there's a way to put the .NET Framework on a CD, but there's probably one, it's only 250 Mb. Or maybe it's already on your school computer. Ask your teacher.
  10. In a next version, will it be possible to show the zoom level ?
  11. http://pdn-forum.webdesign-place.de/ind ... readID=185 That guy created a "plugin pack" in which there is all PDN plugins ever created...And all the FileTypes...And all the ScriptLab scripts posted on this forum...And some INI files...And some PNGs...And a CS file...And a raccoon...* I don't think he has permission from all of the plugin authors ? He doesn't even says anything about these plugins being created by someone else other than him... Oops, sorry, there isn't a raccoon.
  12. EER >> Yeah, I said it wrong, but I know what you said Ndshacker >> No. CurrentPixel is just a name, your variable name can be "StupidPixel", or "hahahaha", or whatever you want. The first for() creates an variable named X (it's an int, or Int32, which mean an integer number in 32 bits) and do something (here it is the second for () ) while X is smaller than the current image's height. The second creates an Y variable (an int too) and do something (your code) while Y is smaller than the current image's width. Then it "fills" the variable CurrentPixel with the color values of the pixel in the X and Y location (now CurrentPixel contains the values of the current pixel)
  13. EER >> Yeah, I said it wrong, but I know what you said Ndshacker >> No. CurrentPixel is just a name, your variable name can be "StupidPixel", or "hahahaha", or whatever you want. The first for() creates an variable named X (it's an int, or Int32, which mean an integer number in 32 bits) and do something (here it is the second for () ) while X is smaller than the current image's height. The second creates an Y variable (an int too) and do something (your code) while Y is smaller than the current image's width. Then it "fills" the variable CurrentPixel with the color values of the pixel in the X and Y location (now CurrentPixel contains the values of the current pixel)
  14. You're right, except for the "selecting pixel". ColorBgra CurrentPixel; simply creates a pixel. CurrentPixel = src [x,y] Here it "fills" (don't know if I can say this...my English is not very good...) the CurrentPixel pixel with the pixel located at the X and Y coords of the surface src. dst [x,y] = CurrentPixel; And here it "fills" the pixel located at the X and Y coords of the surface dst with CurrentPixel's value.
  15. You're right, except for the "selecting pixel". ColorBgra CurrentPixel; simply creates a pixel. CurrentPixel = src [x,y] Here it "fills" (don't know if I can say this...my English is not very good...) the CurrentPixel pixel with the pixel located at the X and Y coords of the surface src. dst [x,y] = CurrentPixel; And here it "fills" the pixel located at the X and Y coords of the surface dst with CurrentPixel's value.
  16. "Unspecified error occurred while saving" (In French "Une erreur non spécifiée s'est produite lors de l'enregistrement du fichier") And sometimes it works, but it produces an empty (0 byte) file. It works with GIF.
  17. Weird...When I save (not Save As, Save) as an APNG, it works only 50% of the time...
  18. It is a browser issue. Here's what I see in Firefox 3.1 b2 : If I put both in two layers in PDN and select Difference blending mode, all that I can see is black.
  19. *pwnage* Could you say this in the first post please ? I'm sure I'm not the only user who wanted to open APNGs :idea: But, it's still a really nice plugin. Oh, and is there a way to show the GIF in the picture box on the right of the settings when you save ? (don't know what's its name in English...sorry) And a way to know the file size, too (but this isn't really important)
  20. It works. But if I try to open an APNG (by double-clicking on it in my documents or in the recent file list), there's an unspecified error.
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