Hello community!
If I understood this in the right way, Paint.NET calls the render method of an effect plugin several times to allow a multithreaded rendering.
I've created an effect plugin where multithreaded rendering is quite useless because the parts of the image have to be rendered in a predefined order, that means the simultaneous rendering of two parts could cause bad results. I'd like to ask if it's possible to prevent multiple calls of my render function.