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robbertzzz

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Everything posted by robbertzzz

  1. This server is down every now and then, but it's getting better all the time. So if you'd watch again, you should be able to see the images. I'll upload them somewhere else, but I thought easy-upload.nl was stable at the moment. I haven't seen it down for quite a while... [edit] I've put them on my own server now. Thanks
  2. This server is down every now and then, but it's getting better all the time. So if you'd watch again, you should be able to see the images. I'll upload them somewhere else, but I thought easy-upload.nl was stable at the moment. I haven't seen it down for quite a while... [edit] I put them on my own server now. Thanks
  3. I've decided to make this tutorial (yes, my first one indeed), because I found a nice way for creating a flower. I searched the forum for a tutorial about making a flower, because I remembered to have seen one, and I came up with Ash's tutorial. It was a nice one, but the outcome wasn't what I was hoping for. So I started messing with Paint.NET, and accidentally made some great flower. So here's the outcome of this tutorial: Now, let's start making your own flower! Plugins needed: Align object First, create a blank canvas that is square (I used 600*600), and add a new layer. On this layer, create an ellipse in some nice color (using "draw filled shape"), something like mine. This is going to be that leafy thing flowers have, called petals (I never knew this word, but then again, English is not my first language). Be sure the petal is less than half the width of your canvas. Than align it to the middle right, using align object. Duplicate the layer, and make the color you chose for your petal your secondary color, and use white as your primary colour. Use Recolor to make the petal white. Next, select this gradient, on transparency mode ( :AlphaChannel: ), and drag down from the center of your petal: Now duplicate the layer with the petal on it, move this layer up, and use Recolor to make it black. Now use the same gradient tool as before, but now use your right mouse button when dragging down from the center: Play a bit with the Opacity of the upper two layers (using layer properties, most right symbol of the layers window), and merge the two down to the layer of your petal. You should have two layers now: Duplicate the top layer, and then use "Layers->Flip Horizontal" to create a second petal (I'm starting to like the word now ). Merge this layer down. Duplicate this layer, and rotate it 90 degrees, using "Layers->Rotate/Zoom". Merge this layer down. Repeat this, but now rotate the layer 45 degrees before merging down. You should end up with something like this: Duplicate the layer once again, rotate it 22.5 degrees, and zoom by 0.90. Move this layer down, and change the brightness ("Adjustments->Brightness/Contrast") a bit to make this layer look a bit darker: Merge these two layers into one, and duplicate. Now use Recolor or "Adjustments->Curves" To give this layer a color that blends nice with the color of your flower: Now use a radial gradient from the center, again using Transparancy mode, to get your flower back. As you can see, it makes the petals look more natural, having two colors: I merged this layer down, but it's not necessary when completing your flower. Add a new layer, and make a brown circle using the ellipse tool and the shift key, that is a bit larger than the hole that roams in the center of the flower. The default brown color that is already on your color palette should do just fine. Center this circle using "align object": Now use "Effects->Distort->Frosted glass" to make it look a bit more like the center of a flower should look: Create a new layer, and pick a darker brown color. Draw a circle that is a bit smaller than the first one, and center it. Apply frosted glass again, using the same settings: Yes, you're almost there . Just a few final steps: On a new layer, create a black circle (with shift pressed), using "Draw Shape Outline" ( :ShapeOutline: ). It should be smaller than your brown spot in the center, as this ring is going to be used for the shading of your flower. I used a brush width of twelve. Center this circle, using align object: Use "Effects->Blur->Gaussian blur" to create this shading: Now there is just one little step left, to give the flower a bit more depth, and a bit more realism. Duplicate the lowest layer of your brown circle, and colorize the lower one, making it black. Use a gaussian blur on this layer, and try to make the brown spot look as if it were part of the flower (which it is, of course). And now you're done! My result: Post your result, and a lot of criticism if you like. But please, don't be harsh, it's my first tut on this forum .
  4. Well, in my daily use of Paint.NET, it's quite annoying... 50% of each side is just tick the maintain aspect ratio box + half the size of one of the sides... And there is no way you can think of what should be the size of the sides when actually resizing the image by 50%... So maybe it would be nice to have an extra option with canvas size and resize, a box to choose between resize by side and resize by pixels...
  5. No. You're making an assumption about the way things should be. Your assumption is wrong. I don't make an assumption, I just show how the math behind a two dimensional image works. So I don't see how I can be wrong with this, it's just how it works in math. If an image fits four times inside another image, then this image is 1/4 times the size of the larger image. So it is just 25% the size, not 50%. I can't see how I could be wrong with that...
  6. I was working in Paint.NET, and I wanted an image to be half as big as it was then. But when you go to resize image, and use 50%, only 25% of the image remains. What do I mean? Well, just imagine that you have an image that has a resolution of 800*600 pixels. The total amount of pixels is 800*600=480000 pixels. So 50% of the size means that you should have 0.5*480000=240000 pixels. That means the image should have a size of (*800)*(*600) pixels=565.685425*424.264069 pixels, so this should result in an image of 566*424 pixels. Instead, Paint.NET makes the image 400*300 pixels. And now so that everyone can understand it: This is an image of 800*600. I've filled it up with rectangles of 400*300, the size that you get when resizing by 50%. As you can see, the image of 400*300 fits in 4 times, instead of the expected 2 times. So this image is not twice as small, but it is four times smaller (25%) than what you started with, even though you really wanted it to be 50% smaller. So the mistake in the program simply is, that you guys forgot that images have two dimensions. You should get half the total amount of pixels, not half the lengths of the sides...
  7. Well, here is my try on this great tut:
  8. the white dots should be stars (as if you didn't know), but the stars need to be this big to actually use the image in the game. if I wouldn't use it for a game, I'd make the stars better. but it's impossible to make a game where you can click the stars to zoom in when they are just one little pixel that isn't even bright. I actually wanted it to be better, but it's just not working for me
  9. I'm working on an online game (it will take a while to finish, so don't expect any game yet), and the game is something like ogame, but then better and more rts-like. off course, for a good game you need good graphics. So here is a galax I will use in the game (or I'll make a better galaxy, and use that one ) (and I may need a background in the picture, some stars, still thinking about that...) 100% pdn
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