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  1. So how would 'working large than shrink it down' actually make the image appear cleaner or less pixelly? For example say you are drawing a face, and for all intents the face has a width of say an inch on your screen. If you draw it normally, you will have pixels that are apparent, but say you make the canvas 4x as large, draw it, and then shrink it to the 1 inch size, the pixels are still going to be there. What am I missing here? I want to do lineart, but I cant escape from ultimately having my picture look pixelly. I fully understand that on a bigger canvas you indeed can put 'more detail' into it, but as soon as you shrink it to your desired size, all that details goes away because there is the limit to pixels and they will just get blended to form the smaller size.
  2. Does no one check this anymore? This program is great, but this problem of not being able to zoom in is a major impediment. Help!
  3. Does anyone else have an issue with the sides of the image not being viewable during CBM usage?
  4. So I have a (problem?) I cannot scroll to the verymost left or topside of my picture when I am in mini. A similar program smudge, I have vast 'extra' space outside my image so I can scroll where I want the focus to be. Yet on this if I zoom in the problem is far worse and I can hardly get anywhere near the sides of my image. Any idea?
  5. If i am trying to do the reverse, you mentioned to have the alpha curve from the top left to bot right, but how do you get rid of those two binding control points that are there, seemingly permanently? ^^^Edit, i think i figured that out, but when you are merging the layers, how exactly do you do it, what layer do you have set to 'overlay' <
  6. Cool, thanks a lot guys! I'm kind of noob at the high-end effects of paint, but this is definitely the right direction I was trying to go. Thanks again!
  7. Well, ok, specifically what I am trying to do, is take anime pictures, or sprites, and basically change their colors, yet retain the natural gradients already within the pic. Ie, if there is blue, and i change it to green, i want the dark blue to now correlate to a dark green, the lighter blue, correlate to a light green. Maybe is it too complex, maybe this is actually really simple, any way, thanks again!
  8. Thanks for the quick response. I'll try to clear this up a little. Let's say i have 5 pixels of color in a row. 2 blue pixels, a white one, and followed by 2 red pixels. I was to 'mix' them so that the one in the middle becomes purple (mixing the attributes of the red and blue) and the two closest one become a blue-red purple , and the other is a reddish-blue purple. Is this too complicated for a program to handle? It seems really simple, i just cant figure it out. thanks
  9. I have a question if there is some way to do this with the standard paint.net package (or if there is a package for this) Ok, my question is if you are re-coloring stuff, how do you mix adjacent colors? I've tried both the gradient tool, and the Gaussian blur, but neither of those are exactly what I want. The gaussian mixs the color, but it blurs the image! I just need to mix the color, but retain its sharpness. A trick you could do in the paint for windows was put down some color in some key areas, then by resizing your pic, it would 'mix' the colors, and when you restored it to its standard size the colors would be evenly mixed, but not blurred. I hope this isn't confusing as to what Im trying to get here. Its kind of like if i had a pic of someone with blond hair, if i could put some brown in spots, then mix it, i could make the hair look darker, yet if i use the Gaussian, the pic is ruined because the 'blurriness' is super obvious. Or comparably, put black down somewhere, then distribute that blackness around a little, without blurring out the pic. Thanks a lot!
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