someone93

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About someone93

  • Birthday 08/04/1993

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  • Gender
    Male
  • Location
    Sweden
  • Interests
    Math, programming and digital art.

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    http://someone93.deviantart.com
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    anton_p-93@hotmail.com
  1. Oh, I see. That explains the waiting time. Anyway, I stand by my point. A switch would make editing in codelab swifter. Wouldn't this be fairly easy to implement? Wouldn't checking a flag variable (controlled by a something similar to the switch for large characters) be able to work? (I might be wrong though. I haven't checked the source, so it could very well be a complex task.)
  2. I know this has been up before, and that a (imo bad) solution exists, but could you consider adding in an option to not auto-compile the code as you write it? Frankly, it gets irritating when ones code writing process goes like this: writes a few characters *codelab freezes when compiling* writes a few more characters *codelab freezes when compiling again* Otherwise, codelab is a gem. It really shines when doing casual prototypes of ideas.
  3. You could give Inkscape a try, it has a decent tracing capabilities.
  4. A breakdown: Paint.NET: Easy interface Fast startup Great plugin support (and great plugin creators) Intuitive gradient handling (including transparency gradients) A great community (a.k.a. here!) and a developer that actively interacts with it No native smudge nor other brush tools (there are plugins for it though) Less sophisticated selections and selection tools (like smooth selections and polygonal selections) Gimp: In many cases more powerful and feature rich (sorry, Rick...it had to be said) Slow startup Support for pressure sensitivity Native layer masks (a big advantage) Extensive selection tools and support for soft and blurred selection edges Complex interface, can be horribly hard to get your head around (a huge disadvantage) I, personally, use both programs. All depending on my needs. If I need some advanced functions like layer masks and pressure sensitivity (for my tablet), I go with Gimp. If I need to do simpler tasks, I often choose PdN. Mostly due to the ease of using the program and my familiarity to the interface, filters and plugins. [Edit: How come every thread I post in tend to die immediately afterwards? It's not like I'm neurotoxin or anything...]
  5. I would do manual Levels (ctrl+L), rather than Auto-Level. It requires a bit more work, but you'll get the result you're aiming for. Here's a guide to Levels:
  6. It's a link to the old forum. Seems like Simon has forgot to update this link to fit the new one.
  7. The things I did was very similar to the ones in your tut.
  8. Try using the line tool then right-click and drag the handles. It'll then become a bezier curve which is much, much easier to handle.
  9. In addition to L3ron's second how to, you could also use a radial blur placed below the edge of the canvas if the line is at the bottom and vice versa. Edit: I came up with this using the above technique:
  10. In addition to L3ron's second how to, you could also use a radial blur placed below the edge of the canvas if the line is at the bottom and vice versa.
  11. Try the different blurs. I think a combination of a subtle Radial Blur and Gaussian Blur should work quite well.
  12. Marie-Mai - Emmène-Moi (meaning roughly: Take Me) She's a Canadian singer, and sings most of her songs in french. I first heard this song at the Vancouver 2010 closing ceremony and since then, I can't get it out of my head!
  13. I actually used a similar approach when trying to show the power of Paint.NET to him, but sadly he's incredibly stubborn (he's also wrong about things quite often, bad combination). However, he doesn't think MS Paint is the better option anymore. I convinced him otherwise. :twisted:
  14. My friend once said that MS Paint is much better than Paint.NET, I was mad at him for the rest of that day...