Jump to content

Urnemanden

Members
  • Posts

    150
  • Joined

  • Last visited

Posts posted by Urnemanden

  1. Thank you very much all. About the tutorial: i can't find the right colour for my trunk, as i don't really know how to give it a mossy effect. making it green makes it look like it has been in a tank full of green acid :shock: . But i can still use it for making my own trunk textures for the other trees i need to make for my track.

    And about the smudge plugin; it was very hard to control it so instead i deleted the black join lines by:

    - duplicate layer

    - selecting the leave on the new layer

    - Effects -> Selection -> outline

    - brush width 1 and black colour

    - selecting the black colour

    - Going to the old layer and delete the selection

    - deleting the outlined layer

    - voila :)

    Now, i tried to update the textures but appearently the render didn't change at all, so i got nothing to view right now. Does anyone know how i can add moss and other green stuff to a tree trunk?

  2. Most of you has probaly been in a jungle or seen how a jungle looks from a picture. If that is the case, then you also know that the tree trunks in a jungle is mossy and green.

    What i am talking about is that i made a branch texture using paint.net, wich you can see down here:

    branchtexturefinish1jb1.jpg

    Now i need a new tree trunk texture, because as you see that one looks a little bit - funny. How can i make a trunk texture using only Paint.NET?

  3. Well, if you're going for a pixeled look then I think it looks pretty good.

    Edit: I forgot to add, the topic is kinda in the wrong section since this is for personal galleries and such. If you're looking for opinions/help on your work, then you might want to try the 'Image Hospital' which can be found at the top of 'The Pictorium'.

    Yea, that was kinda what i was looking for. Didn't know this was in the wrong section, since my other post i made here for textures was moved to the pictorium. Anyways.

    Thank you for the nice comment Overkill! :)

  4. Interesting idea! But the functionality already exists. Here's how:

    1. Resize the image with Image>Resize. You're going to enlarge it to a percentage equal to however many copies you want x100%.

    2. Go into Layers>Rotate/Zoom and pull down the Zoom slider until you get it back to the desired size.

    3. Use the Pan control to place it where you want the image to start.

    4. Then click the "Tiling" check box.

    Ta-daa! :-)

    Aah, yes, but i would rather like the off-set. I was thinking that you can justify both by pixels and by numbers of images shown.

    But thank you anyway for showing me this David Atwell. :)

    EDIT: Lol, for some weird reason you are the only one who is replying to my topics. :wink:

  5. Hello there!

    I was thinking of a new plugin or something build into Paint.NET, that maybe could be made.

    This one is an off-set plugin.

    When you are going to see if something is seamless, or if you just want to make a pattern, then an off-set option could be very usefull. Here is an example of what i mean:

    Here is my texture.

    Off-set%201%20Thumb.png

    I want to offset it 4 times

    Offset%20Window.png

    I press OK, and here is my result.

    Off-set%202Thumb.png

    What do you think about it?

  6. Hello! :D

    Only a week or 2 ago i began making my own textures. Here is a look:

    Texture%20Collection.png

    All of them are created from scratch, and only a little bit real photo editing for roughness and shape has been used. But actually i didnt just want to upload the textures i made and show you them only, - I would like to know if you got any tips or tricks for making textures in Paint.NET, or if you tried/made any textures yourself in paint.NET. Please upload them and show me, eventually tell something about them. if you for an example made a sign with dirt on, then tell the world, how you made it dirty. :)

    And as a start, i will begin telling about my own textures.

    The banana leaf

    BananaLeafThumb.png

    This was the texture i made today. made the shape out of this picture, and then i filled :FillSelection: the shape with a green colour, wich i found from the original picture. Then i added a new layer :AddNewLayer: and made the Stem (look below) of the leaf, using the lasso selection & the gradient tool :GradientTool:

    StilkThumb.png

    To give the leaf some reality, i added some small stripes with the Line/Curve tool :LineCurveTool: , like there is on real leaves. After that, i used fragment blur and then i deleted all small lines that was outside the leaf.

    BanLeafStripes.png

    Then i edited some small details, to make it look more realistic, before i did the final step.

    I Created a new image :FileNew: and then i copied the leaf shape with fill over to the new image. Then i selected the whole leaf :SelectAll: and used the Outline Selection tool.

    OutlineBanLeaf.png

    I added a new layer, and copied the original leaf over to the new layer, and then i selected the red outline on the old layer.

    Then i selected the new layer, and used Gaussian Blur to give the leaf a soft outline. That was nearly all i think. :wink:

    The snake plant leaf

    SnakeThumb.png

    This texture was the first one i ever made. I did in on quiet short time. This picture was what inspired me to make the texture. I made the shape myself with the line/Curve tool :LineCurveTool: and then i added some Bulge :Bulge: to it. Then i added a new layer, and copied the shape, hued :HueSaturation: it to Green. Then i used Gaussian blur to make it smaller and blurred, and at last, i added some roughness & light i made with the Alpha Mask tool. Later i added other details, to make give it different green variations.

    Alpha.png

    The cookie sign

    CookieThumb.png

    I made this texture for a racing track. The text in it is just an example text, wich he easily can change in the .pdn file. The sign was'nt hard to make, i started to make a square and then i made some kinds of drawings, and used effects on them, to make the square look dusty. For the Brown dust, i copied out some of the grass in this picture and then i used Black And White :BlackAndWhite: & Alpha Mask. Then i used Feather & several other effects, such as Silhuette to make it look brown instead of grey. And as final, i used Fragment to make small lines smaller.

    DirtThumb.png

    The palmtree leaf

    PalmThumb.png

    This was the 2nd texture i made. I made it because i needed a palmtree texture for a palmtree i made. But while i was making it, my computer frooze down, and then i didn't have the .pdn file anymore. :(

    palmtree%20unreal%27.png

    So there is the png with a white outline, wich i dont know how to get away. After making it, i tried to make something that looked like it, several times, but it never went out that well, as that texture you see above. I can send you the full sized one, if you may know how to fix it. :)

    Ok. i think that was all of them :) . I hope this helped a lot, but if it didn't anyway, please post a textures you made or are making, so at least i can learn something :mrgreen:

    I would like to know all this because i am not in the expert or advanced stage making things like textures. I can't make any cool signature for my self, so i just hope that i can become good in texturing and 3D.

    Thank you for reading this quiet long topic :D

×
×
  • Create New...