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Frostyfrog

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  1. So, anyways, I'm trying to make a gradient from 0% alpha to 100% alpha and allow my self to choose the size of the gradient and the distance from the edge of the photo/selection. In it's current state, I can get it to go from 195 alpha to 255, which isn't what I want . Thank you for all your help! #region UICode int Amount1=60; //[0,255]Length int Amount2=50; //[0,255]Distance from Edge #endregion void Render(Surface dst, Surface src, Rectangle rect) { // Delete any of these lines you don't need Rectangle selection = this.EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt(); //long CenterX = (long)(((selection.Right - selection.Left) / 2)+selection.Left); long temp = 0; long LeftX = (long)(selection.Left + Amount1); long LeftMath, RightMath; long RightX = (long)(((selection.Right - selection.Left))+selection.Left - Amount1); //long CenterY = (long)(((selection.Bottom - selection.Top) / 2)+selection.Top); ColorBgra PrimaryColor = (ColorBgra)EnvironmentParameters.PrimaryColor; ColorBgra CurrentPixel; for(int y = rect.Top; y < rect.Bottom; y++) { for (int x = rect.Left; x < rect.Right; x++) { CurrentPixel = src[x,y]; // TODO: Add pixel processing code here if ((x <= LeftX)) { temp = x; LeftMath = temp / LeftX; // Access RGBA values this way, for example: CurrentPixel.R = (byte)CurrentPixel.R; CurrentPixel.G = (byte)CurrentPixel.G; CurrentPixel.B = (byte)CurrentPixel.B; //temp = temp-LeftX-LeftMath; //temp=x; temp=LeftX-temp-LeftMath; if(temp>255)temp=255;else if(temp<0)temp=100; CurrentPixel.A = (byte)(-temp); } else if ((x >= RightX)) { RightMath = x / RightX; // Access RGBA values this way, for example: CurrentPixel.R = (byte)CurrentPixel.R; CurrentPixel.G = (byte)CurrentPixel.G; CurrentPixel.B = (byte)CurrentPixel.B; temp = x-RightX+RightMath; CurrentPixel.A = (byte)(temp*255); } dst[x,y] = CurrentPixel; } } }
  2. Anyone know how to make the fractals? I just want a fractal example to help me to get started. (only for personal use plugins though)
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