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thelovegoose

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  1. I'm creating a texture for a model to be used in a computer game, and the game engine looks to the alpha channel of an image for rim highlight information. Our artists can edit the alpha map separately in photoshop, and export a dds with all the colour info and alpha detail in tact but I'm wondering if its possible with Paint.net? All my attempts so far have either led to zero'd colour where there is alpha or to no alpha. Can anyone explain how this is possible with Paint.net if it is please? Many, many thanks if so!
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