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Deathbliss

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Everything posted by Deathbliss

  1. Been playing with this, no luck yet. Was wondering if there is any way to use an alpha channel in PDN to give the illusion of depth or height? Thanks for all the help and advice so far! - Deathbliss
  2. Sorry for the confusion... Each image is of the same kind of thing that I'm trying to make. A scifi/modern light texture, suitable for placing on a static mesh and using for a light source. The first image was from UT, the second from UT 3, and the third from UT 2004. They may be different images, but the idea is still exactly the same. The last two images were provided to give a higher resolution image to work with that is still in the same subject. I hope this clarifies things... Basically I'm not really looking to copy any of these images specifically. I'm trying to learn how to make this kind of image in PDN. Each of the three images has the same basic elements. There's a light source or panel, framed and mounted on some sort of metal. This is what I wish to learn how to do. The final texture can be based off these three, or be something completely different. It just has to be a high resolution light texture - or light panel - suitable for putting on a static mesh. - Deathbliss
  3. In order to make this compatible for game usage, I need to use sizes like 32x32, 64x64, 128, 128, etc. Also I'd like to make a high res version, more realistic version of the texture. Here's an example of the realism which is my goal, courtesy of Hourences: By deathbliss at 2008-06-13 - Deathbliss
  4. Here's what I get ZizOiz: By deathbliss at 2008-06-13 That's close, but it should look more like a real-life object, if such a thing existed. It should appear as if a light of come sort is under a translucent panel, mounted on a metal plate. Considering that, how would I add these details to this image? I really do appreciate the tutorial though! I'm one step closer to my goal... - Deathbliss
  5. I'm afraid I have nothing larger, as this is a texture used in Unreal Tournament and that is its original size. Which is why I'm trying to figure out how to make my own, because I need much more higher resolution textures for UT 3. Anyhow here is a different texture, but the goal is the same. I wish to learn how to make these sci-fi/modern light textures: By deathbliss at 2008-06-13 Thanks for the tutorial ZizOiz! I'm going to try it now... - Deathbliss
  6. Id' like to make something like this: By deathbliss at 2008-06-05 I'd appreciate any advice, thoughts, help, and/or information on creating something like this. - Deathbliss
  7. Here's a pic from Photoshop that should explain what I'm requesting: I have assumed due to the lack of responses at a thread I have posted that currently Paint.NET does not have any Layer Styles which the user can apply to the layers of their image. This is a request for that feature. With it the user could draw out a pattern, put in in an alpha channel on a layer, and use options like Bevel, Emboss, Inner Shadow, Outer Shadow, etc to create a texture with a 3D appearance of some sort. I would be able, for example, to create any kind of brick wall I could image, as well as outline the edges of shapes based on the UVs from a modeling program, in order to add some advanced texturing and 3D appearance to a mesh. If you want to see the use of the Layer Style feature in Photoshop in action, you can download a video tutorial I made. It's the Brick Texture tutorial at the bottom of the list, and you need a free FilePlanet account in order to get it: http://nucleus.planetunreal.gamespy.com ... p?cat_id=2 Hope to see this feature soon! My thanks to everyone who is putting so much hard work into this program! - Deathbliss
  8. I can't get ahold of my original psd file because my computer is dead and I'm on a borrowed one with no way to plug in the SATA drive. But here is a picture from Photoshop that shows what I'm talking about. You can apply these effects to layers, which allows you to create some interesting things: Basically I was using the Layer Blending options in Photoshop to take a black and white texture pattern, apply this to a tileable rock texture, then use beveling and shadow options to create the illusion of grout between bricks. I had one texture for grout, another for the bricks. I made some pretty cool textures this way, but I didn't see any similar option in PDN. I'm hoping it's just hidden away in another location or someone made a plugin for that kind of thing. Well if the lack of dockable windows is the worse aspect of PDN, it's not enough to make me hate it Id' like to make something like this: By deathbliss I'm looking for a tutorial detailing how to create something like that in PDN. As for number 4, this can be ignored now. I've been playing with the Normal Maps plugin and it does work for my purposes. My compliments to the author! Thanks for the extra speedy response! - Deathbliss UPDATE: As there have been no further responses I have decided to approach question 1 in a different manner. Here is a link to a .pdn file with a black and white brick pattern and two textures, all layered together: http://nucleus.planetunreal.gamespy.com ... ickexp.rar What I'd like to know is... Can this file be turned into a 3D brick texture, and if so how? In Photoshop I would keep the background blank, add a layer mask to the last texture in the stack, and in this place my black and white pattern texture. I would then use Layer Styles for the 3D effect. I'm hoping that an alternative approach is available in PDN. Here is what I would get in Photoshop: Thanks again!
  9. The goal here is that I might write a book covering texture creation for use in Blender and UnrealED for UT3. To do so I want to use free software alternatives to the pricey, and not very legally accessible, industry standard tools. For the book I'm wrapping up I cover basic mapping and modeling using Blender and UnrealED. But it has come to my attention that sme texturing may be necessary. But I have a problem... I love Photoshop. It is what I'm used to, what took me years to learn, and until I found Paint.Net (excellent work from what I have seen so far) I had no viable alternative. I hate Gimp! I loathe it! Although I also found, about the same time I found PDN, Gimpshop which I have yet to try. I'm not mentioning any of this to start some my program is better than yours war. I'm providing some background for what I want to ask. 1. Are there any Layer Blending plugins available, or some alternative means to accomplishing them, for PDN? That is, can I do this Brick Texture tutorial (you will need a free Fileplanet account to download I think): http://nucleus.planetunreal.gamespy.com ... p?cat_id=2 In PDN with relative ease? 2. Can I dock windows together (love the transparency BTW)? 3. This is a tutorial request... How would I go about making a light texture, as seen in the pictures here, in PDN: http://nucleus.planetunreal.gamespy.com ... photo_id=1 That is, a simple image that has a lens or bulb mounted na metal plate, which when applied to a mesh could be used as a light source. A tutorial covering this will kill two birds with one stone. I could learn the vagaries of PDN, and get a method together for creating light textures for one of the levels in the book I'm writing. 4. This is a request for a plugin which can take any full color image and turn it into a Normal Map I appreciate any help, and thank you for the excellent program! - Deathbliss
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