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WMarsh

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  1. It's a modern-ish machine. I didn't say it was bought within the past three years and is designed for running Quake 2873. It's fast enough to run any modern application with reasonable performance. This isn't the point, however. If the application stalls on the creation of a simple bitmap there's something wrong. Even if my processor were a P75 and the application was using system memory for the bitmaps, a 640x480 bitmap should be created faster than I can visually and mentally perceive. The graphics card is relevant because some quirk of the architecture may be causing the problem. It is not relevant because of performance issues. I've noticed this problem has occurred with very tiny images being loaded/pasted. Paint.NET must be doing something strange.
  2. I don't mean to be disrespectful, but it's not a case of my machine simply being underpowered. It's an average modern-ish machine, and certainly doesn't take ten seconds to create a bitmap in memory under normal circumstances. It is an issue with Paint.NET reacting unhappily with something on my machine, and possibly others - it's not that I don't have a fast enough CPU or not enough RAM. The OS and graphics card are relevant details, as it may be a configuration issue. XP & Geforce 2.
  3. Hi. Every time I create a new image (usually pasting from clipboard) or load an image, I experience a pause of around ten seconds in length, where the program locks up completely (it doesn't even redraw). Is this a known bug? I am using v3.31, but I have been experiencing it for a while with at least one previous version.
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