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D3z

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Posts posted by D3z

  1. Thanks a lot!

    I frequently need to use blps in a warcraft map and just the other day I was thinking how much I hate the current tools for the conversion.

    So thanks for making mapping just that much easier!

    EDIT:Mine does not work (in the save dialog, there is no option for .blp

  2. Sorry scudder I dont know what to do with your images (although I am an anime fan). But your post was a week ago with no replies so here is my question. (If I am incorrect in asking a new question then feel free to reply to scudder, not me.

    Q: On my current sig (100th post) the smaller text ("D3z" and "100th post") has a white "border" around it which is ugly and not wanted. The thing is that this is caused only by the blend modes (as far as I know) and I didnt put anything there. Is there a way to remove it and what could I have done to cause it (blurs?).

    Can anyone help me?

  3. Well I suppose that in my ideal world you could choose, random or not. Unfortunately this is not my ideal world :cry:

    But what was initially intended is that you put in an "X re-ocurrence distance" (for lack of a better name+is that spelled right?) and a "Y re-ocurrence distance" (see previous brackets) and say you put in 100 for both and you were using Point warp, then it would run point warp every 100 pixels X and Y (so then you have a grid of point warps). Idealy you could choose not to have X and Y and only have 1. Also you could use the way used in Random effect for plugin settings.

    Does that answer you question in an understandable way?

  4. Before we start, lets get 1 thing down, I know nothing about programming so frogive me if I make no sense.

    Is it possible to repeat an effect (say for instance Bulge) over and over again at multiple places on the canvas.

    For example you bulge the image every 100 pixel on X and 150 pixels on Y. Is such a thing possible, to make a plugin that runs the plugin over and over again every so many pixels?

  5. I must agree with Icefusion, this could be very useful. But is there a way of generating FEN strings? (FEBGEN? :P )

    P.S Dont be afraind, you are not the only chess player :)

    EDIT: :shock: :shock: :shock: MINE DOESNT WORK :cry: All it shows is letters and numbers (the top line is as follows: t Mv WI V m T. The second line: O o O o O o O o.) Any idea why?

  6. We actually have far too many lightning tuts :shock:

    But this is the way I do it (from a tut):

    1: create a linear gradient wit one control point at the top and bottom

    2: Render clouds with a blend mode of difference

    3: Invert the colours

    4:go to adjustments -> levels and on the right side, there should be 3 evenly spaced slides, put the middle one right at the bottom

    5: Go to adjustments -> Curves and remove all but the tick of the color you want as a base.

    6: move the curve till you have your preffered color of Lightning (just move it a bit up a bit about 45 degrees)

    Does that help?

  7. Tell me if I am wrong but the game is Warcraft 3 right? :P

    Well, I asked this a while back for the same reason and so far, for me the best mothed is using Extract channel found under the effects menu (somebody just needs to say if it is part of Paint.net and if not where to get it).

    You just duplicate until you have 4 of the same picture then extract a different channel on each one (Red, Green, Blue, Alpha).

    Is that what you wanted?

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